looks fine to me
looks fine to me
I found a minor UI bug. When you double-click a set flag action to choose a different flag, the dialog automatically highlights the currently set flag, but keyboard interaction is not updated to match. So when I double-click an action that sets the eleventh flag, like this:
And when I then press down arrow, I would expect that Fusion would select the twelfth flag, but instead it selects the first:
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[android object]: deviceserial$ is "unknown" - may this is not a bug, instead some permission may be needed?
Yes, seems i forgot to add a new permission requested from api 29.
android.Manifest.permission.READ_PRIVILEGED_PHONE_ STATE
Actually, after more reading this feature must be removed since now according to Google information, it will be only valid for systems apps which are not made by the runtime.
https://source.android.com/docs/core...ce-identifiers
Regards,
Fernando Vivolo
... new things are coming ...
Hey, so I found this very minor issue related to the UI few days ago, honestly I didn't want to report it so I don't break the momentum (and it's very minor anyways), but as other users are still reporting minor UI issues with the Fusion editor, I might as well just report this
Anyways, if you made some changes to the project/s you are working on, tried to close Fusion without saving changes, Fusion will promote you with the save conformation message, while that happens, the Skin Editor turns into an empty Properties Window, if you decided to cancel it would remain like this until you close Fusion (I can showcase a video of the thing happening if needed)
Thanks, and I hope many new and existing users experience build 294 soon when it releases stable![]()
Would it be easy to add a new condition Pick or count > Pick newest object? This would be handy in a number of situations, including being able to retain the scope of a newly created object in child events. As NaitorStudios points out in this thread, there's already some internal mechanism in place that identifies the most recently created object, because the first loop of a for each loop will always pick the youngest object.
IIRC, in early 294 betas, some of the new conditions like 'pick object with minimum expression value' also utilised this mechanism (if there were multiple results with the same value, Fusion returned only the youngest one; the condition has since been modified to return all valid instances instead of just one). If it's easy to do, would it be possible to add a condition that specifically targets this mechanism, and simply returns the youngest instance of an object?
EDIT: defisym came up with a good workaround in the above-mentioned thread:
This works and seems to basically do exactly the same thing (ie. select the single youngest instance of an object). So I guess that makes the proposed Pick newest object condition less necessary, though I think it still would be a useful addition, especially since the average user wouldn't be aware of this workaround.
I just noticed the updated text for the Load Frame dialogs (thanks for doing that btw). That animation limit is quite a bit higher than I imagined
However, I believe the minimum is wrong, and should be 0 instead of 1.
Speaking of Load Frame, when you load an external graphic into a global object, then jump to another frame that contains that same object, it loses all of its previously loaded graphics. Is this a known issue?
1 thing that i do find off - is when you want to copy something in the expression editor; the highlighted section that you want to copy; (when you right click to copy) - the highlight disapears; after the copy it comes back, but it makes it look like you have deselected; ( it does copy fine btw- just that the selected text/numbers gets deselected while the copy paste menu appears )
I am still unable to select Behaviors from the object context menu in 2.5+. I have to go to Behaviors via the properties pane.
Weird, cannot reproduce, does this happen with a specific object and/or in a specific location? I tried to open several behaviors from the context menu in the frame editor, object window and workspace bar, seems ok, with both standard and dev versions with 2.5+, Steam or stand-alone.