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Thread: Swinging on the one rope

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    Clicker Fusion 2.5 (Steam)

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    Swinging on the one rope

    Finally figuring out the swinging rope physics, I have placed two of them, sensors too and they're looking perfectly, but there's one problem. The other one swings as I'm swinging, how can I going to get rid of this kind of bug? Any Solutions?

    I have borrowed from someone from some old post:
    Rope Chains.mfa

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    Clicker Fusion 2.5 (Steam)

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    bumping this

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    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)
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    I think the main problem here is because the force is applied to all instances of the red detectors, instead of a selected picked one, couldn't give the example a precise look tho, but that's the main problem it seems
    You will need to only select the detector that the player is attached to, then apply force to that selected detector

    Sorry I know you have been asking for this for a long time now on the forum, but didn't have much time to look into it (and also ropes can go from very simple to very complex depending on what you are doing, so there is a lot of factors and ways to achieve the results you want)

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    Clicker Fusion 2.5 (Steam)

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    Like to spread an ID I guess? idk.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)
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    You could make a new variable for say the player, name it "Picked rope"
    Once you get attached to the detector (depending on how you do it) you set the "Picked rope" value to the fixed value of the detector
    Then in the event you apply force to the detector: in a new condition, you compare if the "fixed value" of the detector equals "Picked rope" value
    That would select the detector via a fixed value, and would only apply the force to the selected detector, not all instances of the object

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    Clicker Fusion 2.5 (Steam)

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    I've tried best, but I could not understand what to do.

    Rope Chains 1.mfa

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    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)
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    Quote Originally Posted by ARS View Post
    I've tried best, but I could not understand what to do.
    There you didn't set the "RopePicked" to the "Fixed value" of the detector
    Also you forgot to compare the Fixed value of the detector to the "RopePicked" value in the events where you manipulate the force of a detector
    I very quickly added and changed what's necessary, it looks like it works now, but the general example could really benefit from a rewrite and commenting when it comes to how the swinging is handled
    RopeChain.png
    Fixed MFA: Rope Chains Fixed.mfa

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    Clicker Fusion 2.5 (Steam)

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    It seems working fine, but the other one swings so slow after I pick the first.

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