I've noticed a weird issue when dealing with strings in D3D11. All strings are offset a few pixels down (also fonts don't seem to work with the bold option, as they just return to their regular style). This issue became especially problematic when I realized that strings that come onto screen from the bottom don't glide in, but they appear out of nowhere. I can't revert back to D3D9 either, since the Active Direct Show object doesn't work on that version, and I definitely need that to work.
Can someone over at clickteam do something about this?