User Tag List

Results 1 to 6 of 6

Thread: How to open an Abandoned .mfx file?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
    Join Date
    Oct 2015
    Posts
    871
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)

    How to open an Abandoned .mfx file?

    I am looking to revisit a .mfx project that was started but abandoned.

    SPEECH TO TEXT object.

    What I was wondering is what tools I need to open it and begin working on it again?
    I seen that Stephen was working on it but gave up.
    I also seen CONCEPTGAME was working on one, but also no updates. So I assume he gave up too.

    I was thinking to possibly work the two together and finish the extension with credit given to both.

    I have VISUAL TOOLS and have attempted to open the .mfx. However, most is not visible.

    Thanks in advance...

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)iOS Export Module (Steam)
    Linky's Avatar
    Join Date
    Mar 2020
    Location
    Egypt
    Posts
    291
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    .mfx files can't be actually opened and edited, it's somewhat like trying to edit the code of an exported application (which is called decompiling btw)
    The true way is to have the source code files of these extensions, which if not released publicly, then only the creator of the extension has it

    But let's say that you have the source files, you would need to have Extension development knowledge to actually continue working on the thing, this means good knowledge of Visual Studio IDE, C++ programming language, Fusion 2.5 SDK, and pretty good general programming skills, also for extensions like this they would need to communicate with other APIs and such, so you also have to have some very good knowledge of how they work

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export Module
    conceptgame's Avatar
    Join Date
    Apr 2011
    Location
    Switzerland
    Posts
    791
    Mentioned
    16 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by VBEinc View Post
    I am looking to revisit a .mfx project that was started but abandoned.

    SPEECH TO TEXT object.

    What I was wondering is what tools I need to open it and begin working on it again?
    I seen that Stephen was working on it but gave up.
    I also seen CONCEPTGAME was working on one, but also no updates. So I assume he gave up too.

    I was thinking to possibly work the two together and finish the extension with credit given to both.

    I have VISUAL TOOLS and have attempted to open the .mfx. However, most is not visible.

    Thanks in advance...
    Hi VBEinc,

    I thought I uploaded the source code of my extension PocketSphinx but it does not seem so.
    I will look to upload it on Github. The best would be to update PocketSphinx to the newest 3.5 version and get full power of it.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
    Join Date
    Oct 2015
    Posts
    871
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by conceptgame View Post
    Hi VBEinc,

    I thought I uploaded the source code of my extension PocketSphinx but it does not seem so.
    I will look to upload it on Github. The best would be to update PocketSphinx to the newest 3.5 version and get full power of it.
    Yeah, that would be great. I have not tried your VOICE TO TEXT in awhile, so might be time to get back into it.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
    Join Date
    Oct 2015
    Posts
    871
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Linky View Post
    .mfx files can't be actually opened and edited, it's somewhat like trying to edit the code of an exported application (which is called decompiling btw)
    The true way is to have the source code files of these extensions, which if not released publicly, then only the creator of the extension has it

    But let's say that you have the source files, you would need to have Extension development knowledge to actually continue working on the thing, this means good knowledge of Visual Studio IDE, C++ programming language, Fusion 2.5 SDK, and pretty good general programming skills, also for extensions like this they would need to communicate with other APIs and such, so you also have to have some very good knowledge of how they work
    Thanks, however I teach myself. I do with everything. So, it will be a learning experience for sure! lol

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
    Join Date
    Oct 2015
    Posts
    871
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by conceptgame View Post
    Hi VBEinc,

    I thought I uploaded the source code of my extension PocketSphinx but it does not seem so.
    I will look to upload it on Github. The best would be to update PocketSphinx to the newest 3.5 version and get full power of it.
    So you have a Speech to Text example as well for Fusion?
    If so, I would like to give it a go. Thanks

Similar Threads

  1. My old abandoned Undertale project (Open Source)
    By GamerH2 in forum Guides, Tutorials, Examples, Widgets
    Replies: 5
    Last Post: 28th January 2017, 07:54 PM
  2. Replies: 2
    Last Post: 23rd January 2016, 04:07 PM
  3. Replies: 1
    Last Post: 31st July 2015, 08:57 AM
  4. Replies: 1
    Last Post: 1st December 2014, 11:16 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •