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Thread: Asset validation failed Xcode

  1. #11
    Clickteam Clickteam
    Fernando's Avatar
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    Quote Originally Posted by Sloxone View Post
    Hi Again,
    After building manually file.i have my game folder with *.pkg file and 3 others files.

    To upload to appstore ,i use tranporter.and the result is same,2 asset failed .Attachment 31855

    I think extensions are a problem..i make a prg without extension to test i that work.

    There is a new MacOS13.do i have to install it ??

    Another not.When adding new provisioning app on the appstore connect,there is a 2 options.Appstore and Mac Store. Mac store is the right way for mac games?

    Attachment 31856
    Did yesterday during the validation those assets appear to you?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #12
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Sloxone's Avatar
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    No,if i choose manually and upload to my desktop, they don't need validation, Only if i upload to appstore

  3. #13
    Clickteam Clickteam
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    Validate App does the same validation as Submit App to the Store.

    Then i want to know if you get the same answer when validating, you didn't mention this error yesterday at discord channel.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #14
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Sloxone's Avatar
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    Yes,validate and submit is the same eror,but when i export to my desktop,i have no error.
    Please come to discord..sending video

  5. #15
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Sloxone's Avatar
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    Hi again,

    Just for test ,I built another games ,on this games there are no extensions.with Xcode archives-validate App. Validate success. :-)
    Capture d’écran 2022-10-19 à 15.39.03.jpg

    Not Publish now.but I thinks all is ok.

    Now my first games need extensions to publish.

  6. #16
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Baggins69's Avatar
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    Hi Fernando,

    I'm not sure whether this was resolved but I have along had the same experience since updating to Clickteam fusion 294.10 (developer)

    When trying to validate using auto sign I get the following errors, but I distribute App it builds correctly and run fine.

    Asset validation failed
    Invalid Code Signature Identifier. The identifier "com.clickteam.extension.activebackdrop" in your code signature for "ActiveBackdrop" must match its Bundle Identifier "au.com.alphaworks.manicinvaders.activebackdro p" (ID: 5c1564d6-7130-4697-b538-51007bcd5670)

    Asset validation failed
    Invalid Code Signature Identifier. The identifier "com.clickteam.extension.Box2DBase" in your code signature for "Box2DBase" must match its Bundle Identifier "au.com.alphaworks.manicinvaders.Box2DBase" (ID: 6af0be2c-12f5-40ab-9d3e-86dbf0022728)

    Asset validation failed
    Invalid Code Signature Identifier. The identifier "com.clickteam.movement.Box2DBouncingBall" in your code signature for "Box2DBouncingBall" must match its Bundle Identifier "au.com.alphaworks.manicinvaders.Box2DBouncingBall " (ID: a13cc39e-4b8e-4a40-8c09-12ec67861045)


    System information

    System: Mac Mini (2020) Apple M1
    macOS Venture 13.0
    8GB RAM
    Xcode 14.0.1 (14A400)
    Clickteam Fusion 294.10

    But when I build on my older Mac Mini (i7) everything works fine.

    System: Mac Mini (2012) Intel i7
    macOS Mojave 10.14
    16GB RAM
    Xcode 10.1 (10B61)
    Clickteam Fusion 294.10


    Do you have any suggestions that might point me in the right direction?
    many thanks

  7. #17
    Clickteam Clickteam
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    There are changes in new beta for the moment you decide to build the final application that will be available.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #18
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Baggins69's Avatar
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    Quote Originally Posted by Fernando View Post
    There are changes in new beta for the moment you decide to build the final application that will be available.
    Thanks Fernando, I’ll keep an eye open for the next beta.

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