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Thread: Asset validation failed Xcode

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Asset validation failed Xcode

    Hi,
    I have some problem with Xcode

    using Mac exporter to build xcode project,

    Testing and running on xcode fine,but when i use Archive and validate ,i have this message..

    Thanks

    Capture d’écran 2022-10-16 à 16.29.45.jpg
    Images attachées Images attachées

  2. #2
    Clicker Fusion 2.5Fusion 2.5 MacFusion 2.5+ DLCiOS Export ModuleMac Export Module
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    Quote Originally Posted by Sloxone View Post
    Hi,
    I have some problem with Xcode

    using Mac exporter to build xcode project,

    Testing and running on xcode fine,but when i use Archive and validate ,i have this message..

    Thanks

    Capture d’écran 2022-10-16 à 16.29.45.jpg
    Xcode was perfectly fine for exporting to iOS, but I didn’t have any luck when trying to export Mac apps with Xcode.
    https://community.clickteam.com/threads/108333-Building-your-MacOS-application-but-did-I-miss-something

    The solution I went with to use App Wrapper 4, it wasn’t a free app, but at least it succeed where Clickteam/Xcode had failed me.

    If you want to push through with Xcode, the asset issue is may be due to the game’s icons. This was an issue for me when using the iOS exporter. Even if your icons don’t have any transparencies, Xcode is really funny with icons. You’ll be better off replacing the current icons with jpgs in Xcode.

  3. #3
    Clickteam Clickteam
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    I will test at my side

    ======================

    The first error is related to you. You must add a category for your app to be correctly located (this is done inside info tab).

    Other errors, I am checking signing mode, but I will like you to mention which macOS and XCode version you are using.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Thanks,
    I think the problem comes from the extensions I use. if I remove the Date & time extension, the error is no longer on the list , same for the platform movement object extension. But I need it for the animation of my character.

    My config:
    -Mac Mini M1(2020)
    -Macos Monterey 12.6
    -Xcode 14.0.1

    Thanks Fernado, I think you will find the problem.

  5. #5
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Update: For the first issues asset failed with info.plist must contain a LSApplicationType key.i add key manually on the info "App category "and choosing game.(see picture).issues gone
    xcode.jpg

  6. #6
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Fernando answered at the same time

  7. #7
    Clickteam Clickteam
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    Can you show me an image of your signing & capabilities (blur your personal data as Team)
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #8
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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  9. #9
    Clickteam Clickteam
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    And when you do the archive, you do it with automatically signing procedures, right?

    Try to get to discord in clickteam/fusion to chat about this
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
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    Hi Again,
    After building manually file.i have my game folder with *.pkg file and 3 others files.

    To upload to appstore ,i use tranporter.and the result is same,2 asset failed .Capture d’écran 2022-10-18 à 21.17.53.jpg

    I think extensions are a problem..i make a prg without extension to test i that work.

    There is a new MacOS13.do i have to install it ??

    Another not.When adding new provisioning app on the appstore connect,there is a 2 options.Appstore and Mac Store. Mac store is the right way for mac games?

    mac.jpg

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