Hello, I'm trying to create an editor with a dynamic interface. I didn't like the way that the automatic resize (resize display to fill window size) worked, so I created an application with a large frame size for the editor, enabled the do not center frame in window option, and scaled + positioned any elements at the bottom (or right side) of the editor based on the client size values retrieved from the Window Object. Currently there isn't much in the application at the moment, just a (blank) bottom bar which is made out of an Active System Box Object and a couple of lists docked in the top left which will show all of the objects that are loaded into the editor. On Windows, when I expand the application, the bottom bar scales perfectly on the Y axis to the new application width and stays positioned at the bottom of the application (set the Y position to ClientHeight("Window Control") - 32). I also have some Active Objects hidden out of the default frame area (980x622) which show up in frame when the window is expanded. However, when I run this application on my Mac, all content outside of the default 980x622 frame size just disappears (no matter what the frame size is internally). So when I resize the window, the active objects do not show up and the bottom bar disappears as its Y coordinate goes outside of the default frame size. Is there a way to fix this behavior on Mac or is it a bug? I've attached the MFA file I'm using for testing and the Mac build of the application.
Behavior of editor application on Windows: https://www.youtube.com/watch?v=aoxi5BShFmE
Behavior of editor application on Mac: https://www.youtube.com/watch?v=ifn2JOMXCOQ
Windows Testing System:
Running Application in the Clickteam Fusion 2.5 editor with F8 (I have the 2.5+ DLC installed (I didn't use any of the DLC's features for this app so far) and am running Build 293.10)
Windows 7 Service Pack 1
AMD HD 8570 GPU
Intel Core i5-3470 @ 3.20 GHz
Mac Testing System:
Running application as an .APP file (which was compiled from Fusion on my Windows machine)
MacBook Pro (15-inch, Mid 2009)
Mac OS X El Capitan (Version 10.11.6)
NVIDIA GeForce 9400M 256 MB
Intel Core 2 Duo 2.53 GHz
Note: I am also using a patched version of the Window Control object for Mac which Fernando sent to me to test before the fix was officially incorporated into Fusion build 294 (which was related to a different Mac-related issue I reported). Since this issue is related to the frame and the use of the Window Control object to control certain elements of the application, I feel that it was necessary to mention.
This issue also still occurs on the latest Beta 294.9 build.