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Thread: Castlevania Chronicles II : Simon's Quest

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    Castlevania Chronicles II : Simon's Quest

    ***UPDATE***
    See full release trailer below!!!



    Hi all! So, i've been working on this since around the 2nd week of July this year and i've kept it under wraps until now. I wanted to be nearly done before announcing it. This is a fan remake of Castlevania 2 - Simon's Quest;




    Features;

    Updated graphics
    I'm not a pixel artist by any stretch hahaha, but i did make a custom Simon to match closer to the box art. Many of the backgrounds were photoshopped from SOTN but more so the DS titles.

    Mansions
    Each mansion is different. I didn't want to go the route the OG did with just having a recolor and platform placement. Each one is unique. Also, each mansion has it's own boss fight before getting the remains.

    Text
    Left the same incorrect spellings from the original hahaha

    Currency
    I did away with using hearts for the currency and added a dedicated gold pickup for buying items/weapons. The hearts will be used for subweapons and items only.

    World Map
    Pressing select on a gamepad will bring up a map showing you the game's layout. No more guessing which way to go!

    Remixed OST
    Of course, i had to remix the OST. All the OG OST is there, as well as a few others to add from other CV titles. I set up the music system so you wouldn't be looping bloody tears through the whole game. The "wilderness" music loops until you reach a village, then the village tune plays. The wilderness tune loops until you complete a mansion. Upon completing a mansion, a new song plays.

    Controller Support
    Any PC controller that supports XBOX drivers is compatible with the game. Controls are classicvania at the core; A is jump, X is attack, Up+X for subweapon use. Vibration support added as well.

    Subweapons
    The Axe and Cross were added. Also, picking subweapons has been streamlined; pressing the LB and RB will cycle through all available subweapons.

    Day/Night cycle changes
    The game will progressively change from day to night as you complete it. As you progress, enemies become tougher.

    Save & Load support
    No more password system. A save and load system has been added.

    Endings
    The game has 2 main endings depending on how you progress. I can't disclose the spoilers, but make SURE you talk to EVERY villager in each town! Some will have some very valuable info for you.

    HP system
    You wont level up like the original, but after each boss fight a health max up will drop that increases your overall max HP. There are also health max up items hidden throughout the game.

    I'm sure i'm forgetting something lol, so anything that's been left out i'll make sure to update. Feel free to drop any questions and I'll get back to you ASAP.

    I'll be sending the game out for beta testing VERY soon.

    If anyone is interested in being an early beta tester, hit me up on this thread and i'll add you to the list when i get the game wrapped up. Should only be a couple of weeks to have it done.

  2. #2
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    NaitorStudios's Avatar
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    This looks gorgeous, amazing job!

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    Thank you so much!!!

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    Castlevania Chronicles II : Simon's Quest

    Count me in.
    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    You did the impossible, you made Simon’s Quest, but actually good! Impressive!

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    Quote Originally Posted by nivram View Post
    Castlevania Chronicles II : Simon's Quest

    Count me in.
    Marv
    Thanks Marv!

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    Quote Originally Posted by Linky View Post
    You did the impossible, you made Simon’s Quest, but actually good! Impressive!
    Hahaha, thank you!

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    Just a quick update;
    I've ironed out all the little kinks i could find in my game and im in the process of play testing it on my gaming pc. I've been having problems with my cutscenes playing at the moment. I got them to work but the videos are rendered at 1080p. I used the DirectShow object and on the the other PC it shows a distorted stretch and is in black and white. And i installed all the codecs i could think of to try. Im uploading a new version on my drive now to test out that uses the ActiveDirectShow object so hopefully this clears things up! It's almost ready!

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    NEXT UPDATE;

    I ran the full game through my gaming PC, since this would be a good test to see how the game responds to another PC. I found some issues along the way, thankfully very VERY simple ones and NOTHING game breaking. I took note of each issue as i found them.

    Yesterday, i knocked out a good majority of them. Just a few minutes ago, i completely wiped them all out. The game (as i play it or have found) is bug free

    At the moment, it is exclusive to using a gamepad, any xbox compatible/or recognized for xbox 360 drivers is fully compatible.

    I'll be compiling all the emails i got for beta testers (i have a metric **** ton to dig through) and i'll be sending it out tomorrow for the official testing.

    Things to do while i wait on tester feedback;
    implement fully independent keyboard/gamepad support
    create "bad ending" fmv
    update "good ending" fmv text scroll to make more legible
    remix a handful of tracks; i've gotten even better sounds since the start of this so there are a few that need some attention haha

    I'll make sure to keep you folks posted. 8)

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    Warmachine. To me this sounds like a great plan.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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