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Thread: Firefly exported game Crashes out of nowhere

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Firefly 3D Module (Steam)
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    Exclamation Firefly exported game Crashes out of nowhere

    Asides from a very annoying input delay when clicking on the app, the exported executable file crashes after playing the game for a while (1 minute or so).

    I tried running it with Visual Studio, on debug mode, and the crash results in this line:
    "Exception thrown at 0x77CDF693 (ntdll.dll) in Ostrich Run ver5.exe: 0xC0000005: Access violation writing location 0x00000014."

    This crash happens more often when I record using OBS studio, but it also happens when I'm not doing so.

    I'm on Windows 10 and I use an NVIDIA RTX 2070 graphics card, this is extremely problematic for game development, and I'd appreciate a solution or a fix.

    Here's the mfa file.
    Ostrich Run 64.mfa

  2. #2
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Tried running the file but there are no meshes. Can you package everything in a zip?

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Firefly 3D Module (Steam)
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    Ostrich_Run_64.zip
    Here you go, Firefly seems to just work very well when previewing it from Fusion, but not after building it.

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Firefly 3D Module (Steam)
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    I ran the Windows troubleshooter on it, seems like using Windows XP Compatibility mode fixes it, but that's still a big problem.

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