Hi all, I want to try and do a fake 3D effect using orbits that have a fake Z value.
Like this effect in 0:20 seconds in the video.
https://www.youtube.com/watch?v=GyzmZctl6ho
Hi all, I want to try and do a fake 3D effect using orbits that have a fake Z value.
Like this effect in 0:20 seconds in the video.
https://www.youtube.com/watch?v=GyzmZctl6ho
search for 2.5d on the clickstore
It may be easier to render the animation and use an animated gif.
Else you'd just have to code every x and y value in the order that Fusion displays them with an offset.
If your ball at the back is at x=0, y=0 and the next one is x + ball size + 2, y + ball size + 2 and so on.
It depends what you're trying to do exactly - some of those effects are pretty trivial; some are very complicated.
If you just need to plot some positions in 3D space, it's very easy.
Or if you want to rotate objects around the X,Y,Z axis, that's pretty easy too.
eg. Easy3DRotation.mfa
eg. Easy3DRotation2.mfa
If you want to rotate objects around an arbitrary axis (like when a plane banks/pitches/yaws, it rotates relative to its own axis, not relative to the global X,Y,Z), which some of those example do, then it gets super-complicated, and you run into issues like gimbal-lock, unless you use an even more complicated method like quaternions. You'd better be very good at maths if you're going to attempt that, and don't expect to get any help here on something so complicated.
Great exemple MuddyMole ! thank you
This is amazing and completely on spot, thanks so much.