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Thread: OpenGl issues with Xcode and iOS Exporter

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Mac Export Module (Steam)

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    OpenGl issues with Xcode and iOS Exporter

    I'm currently trying to use IOS exporter and Xcode to test a simple application, it only contains one active object with an image on it.
    Xcode compiles the application successfully. The simulator won't display the image after loading its just a pink screen.

    The error I'm getting is: Got OpenGL Error: 1281 ... Failed to make complete framebuffer object 8cd6

    I'm running Xcode 14.1, MacOs Ventura 13.0.1. And I'm using the IOS 16.1 simulator.
    Any help would greatly be appreciated.

    Regards,
    Isaiah

  2. #2
    Clickteam Clickteam
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    Do you see any error regarding the shader?

    Please grab us the debug view content
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Mac Export Module (Steam)

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    I don't know for sure if its saying an issue with the shader. Here's what the debugger gave me.

    2022-11-28 12:17:12.995367-0800 SizeTest001[26426:1131511] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x6000036dd560> F8BB1C28-BAE8-11D6-9C31-00039315CD46
    OpenGL version is OpenGL ES 3.0 APPLE-20.0.32.
    GLSL version is OpenGL ES GLSL ES 3.00.
    2022-11-28 12:17:13.570591-0800 SizeTest001[26426:1131511] Got OpenGL Error: 1281
    2022-11-28 12:17:13.649436-0800 SizeTest001[26426:1131511] Failed to make complete framebuffer object 8cd6
    2022-11-28 12:17:13.673085-0800 SizeTest001[26426:1131511] resuming ...
    2022-11-28 12:17:13.691130-0800 SizeTest001[26426:1131511] Failed to make complete framebuffer object 8cd6
    CoreSimulator 857.13 - Device: test002 (839BF72F-CBCD-4719-9B81-187BD7226117) - Runtime: iOS 16.1 (20B72) - DeviceType: iPhone 8 Plus
    Message from debugger: Terminated due to signal 9

  4. #4
    Clickteam Clickteam
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    mm, not sure about this, but I am also in Xcode 14.1, Mac Ventura 13.0.1 and i don't get any iPhone 8 Plus, try with iPhone 14 and 16.1 and let me know, since with this i have no issues
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Mac Export Module (Steam)

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    I just tried again with iPhone 14 and 14 pro it was the same error. Does it possibly have anything to do with the first statement about no Factory being registered? Here's the debug info:

    2022-11-28 15:34:23.041703-0800 SizeTest001[27363:1173960] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x6000039f2600> F8BB1C28-BAE8-11D6-9C31-00039315CD46
    2022-11-28 15:34:23.075155-0800 SizeTest001[27363:1173960] HALC_ProxyObjectMap::_CopyObjectByObjectID: failed to create the local object
    2022-11-28 15:34:23.075652-0800 SizeTest001[27363:1173960] HALC_ShellDevice::RebuildControlList: couldn't find the control object
    OpenGL version is OpenGL ES 3.0 APPLE-20.0.32.
    GLSL version is OpenGL ES GLSL ES 3.00.
    2022-11-28 15:34:23.341092-0800 SizeTest001[27363:1173960] Got OpenGL Error: 1281
    2022-11-28 15:34:23.357662-0800 SizeTest001[27363:1173960] Failed to make complete framebuffer object 8cd6
    2022-11-28 15:34:23.357739-0800 SizeTest001[27363:1173960] Failed to make complete framebuffer object 8cd6
    2022-11-28 15:34:23.373544-0800 SizeTest001[27363:1173960] resuming ...
    2022-11-28 15:34:23.391590-0800 SizeTest001[27363:1173960] Failed to make complete framebuffer object 8cd6
    CoreSimulator 857.13 - Device: iPhone 14 (213F0700-D81A-436E-86A1-FB0E04E6E55A) - Runtime: iOS 16.1 (20B72) - DeviceType: iPhone 14
    Message from debugger: Terminated due to signal 9

    Regards,
    Isaiah

  6. #6
    Clickteam Clickteam
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    mm, not a clue, what fusion version are you using?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #7
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Mac Export Module (Steam)

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    Im using version 294.10. Idk if it helps but the Mac I'm using is an M1 processor not the intel based one.

    Regards,
    Isaiah

  8. #8
    Clickteam Clickteam
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    yes the same as mine a Mac Mini with M1 and no problem here though
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Mac Export Module (Steam)

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    I kept trying to run it with different options the debugger lead me back to this function and pointed at the last line:

    void CRenderer::swapBuffers()
    {
    glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
    [context presentRenderbuffer:GL_RENDERBUFFER];
    }

    I'm sorry I'm not well versed with the language so idk how to come up with a solution.

    Regards,
    Isaiah

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