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Thread: Documents for default animations’ hidden behavior?

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    Documents for default animations’ hidden behavior?

    Hi, is there any documents about the behaviours of default animation sequences?
    Like object won't actually be launched until launcher's launch animation is finish, if object only has destroy animation then it will be automatically destroyed when animation finishes, etc.

    Have checked the help file but the documentation is very basic and doesn’t help much.


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    i thought i read something about those and explaining, a [really] long time ago; i dont recall exactly but i think it was like a guide and it was for a much older product version, possibly even in the 1.x series (it would have been well before your joining time btw - so, far back)

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    Quote Originally Posted by danjo View Post
    i thought i read something about those and explaining, a [really] long time ago; i dont recall exactly but i think it was like a guide and it was for a much older product version, possibly even in the 1.x series (it would have been well before your joining time btw - so, far back)
    Managed to find a pirate copy of MMF1.5 and extract the help file, it's a 550+ page PDF. Glanced through it and sadly didn't find any. Maybe I have to dig into the internet and find something back to KNP era...

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    I'm not aware of any such documentation beyond what is in the manual, so someone may have to make it themselves.

    Those who want a really detailed understanding of how the animation works can look into the developer version of the \src\Runtime.js file for HTML5 games. This won't include any element of the default animation behaviour that is not ported over, but does give you a peek under the hood.

    (I'm bringing this back as this is something that may be of interest to others.)
    .:::.Joshtek.:::.

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