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Thread: Save slots with array

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Save slots with array

    Hey folks, it's been a while. I'm working on the save slot system with array, I've tried to find some new examples but there's nothing to do with save slots but old posts from 2012. I'm using the Array for the first time and this may be complicated than ini.

    SaveSlots.mfa

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    Old examples are fine. Nothing about the way in which arrays work has changed.
    It really just depends on the exact kind of data you're storing, which is completely game-specific.
    You could use a separate array file for each save slot, or you could use a single array and have one of the axis positions represent the slot.
    Generally speaking though, arrays are like spreadsheets - every piece of data is stored in a cell that can be referenced by an X position (column), Y position (row) and Z position (sheet). If you can use Excel, you can use arrays, but they're also not the right solution for every problem, and not a substitute for INI objects - they serve different purposes.

  3. #3
    Clicker Fusion 2.5 (Steam)

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    Well, I've tried my best but one problem is that I can't save the object's value from one slot I have selected.

    SaveSlots1.mfa

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