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Thread: New 3d Perspective Shader

  1. #31
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    NaitorStudios's Avatar
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    New update, 1.5b (Basic) now has Z Rotation as a bonus from MuddyMole
    (wasn't possible on 1.5a (Advanced) because of limitations, perhaps after optimizations it might be possible...)

    This also includes ports for Android, iOS and Mac (Haven't had time to test the Apple side, but in theory it should work)
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  2. #32
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    Quote Originally Posted by NaitorStudios View Post
    (wasn't possible on 1.5a (Advanced) because of limitations, perhaps after optimizations it might be possible...)
    Technically, it's only due to the limitations of DX9 - there's no reason it couldn't be added to the ports for other runtimes. Is there any reason to still use DX9 over DX11?

  3. #33
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    Well, it depends, but thing is that if the computer doesn't support DX11 for some reason, it will fallback to DX9...
    It's not that common these days for people to still be limited to DX9, but people like to keep compatibility.
    Ideally would be better to find a way to optimize it so it would work with DX9, but if people ask I can add it to DX11 and other runtimes for the time being.

  4. #34
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    Quote Originally Posted by NaitorStudios View Post
    Well, it depends, but thing is that if the computer doesn't support DX11 for some reason, it will fallback to DX9...
    It's not that common these days for people to still be limited to DX9, but people like to keep compatibility.
    Ideally would be better to find a way to optimize it so it would work with DX9, but if people ask I can add it to DX11 and other runtimes for the time being.
    DX11 has been out since 2009 so not that many people still running computers that old. Time to move on. Would be good if DX11 was added to all Fusion versions as standard instead of being part of plus.

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