I've noticed that when I currently build my large game, and test the game, some features of the game work completely wrong and mess up, but when I test it later, everything works perfectly..
For example.. I didn't make any changes to the bosses, but when I tested the built version, the bosses do something completely different than those should (enemies don't move, sights doesn't move towards the player, etc.), even after opening game again and even in the editor, but in the next day, everything works perfectly.
Second example.. I didn't make any changes for the shop, but when I tested the built version (which I build many days after the last one), it worked perfectly fine for the while, but after I entered level 4 and went to shopping, it starts to get crazy.. (sometimes the shop closes by itself, the text doesn't appear, the shop selector moves by itself, etc), I went back to previous levels, and they started to get crazy too. Restarting the game didn't help. The next day I played through the whole game and all the shops worked perfectly fine.
What could be the reason for this? Has anyone else had similar experiences? This has only recently started to happen.. Other testers also have same problems when they test the game..
I'm using Clickteam Fusion 2.5 Developer (with 2.5+dlc).. Build R294.10