Originally Posted by MuddyMole
Just thought I'd share the progress I've made on my Voxel World shader.
I decided to try making a more complex scene (based on an image found online) as a way to test the shader, and decide what works and what doesn't, and what needs adding. I know I could fix some things with it, or add more detail, but I think it's served its purpose now.
In a nutshell:
* Happy with performance.
* Not happy with lighting - will change to using a point light source instead of directional lighting.
* Desperately needed a way to flip/mirror voxel blocks, so have now added that.