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Thread: Acamera fx Android Extension

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
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    Here is what I modified along with Gigatrons original .MFA
    https://drive.google.com/file/d/1L9c...usp=share_link

    Installation : Copy Acamerafx.zip to Clickteam Fusion Developer 2.5\Data\Runtime\Android

    Copy : Acamerafx.mfx to Clickteam Fusion Developer 2.5\Extensions\Unicode

  2. #12
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    TTS engine is working nice here, i can switch from english to french or german and backswitch normally, corrected some bugs like is speaking return the correct value;
    will send you the latest version soon;

    regards

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    TTS engine is working nice here, i can switch from english to french or german and backswitch normally, corrected some bugs like is speaking return the correct value;
    will send you the latest version soon;

    regards

    TTS is working much better now! However the " TTS IS SPEAKING?" still does nothing.

    I did try all the voices and tried reverting back. That part Works great now!

    Thank you

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    regards
    Let's just Forget about the Samsung Verizon nonsense and focus on the great objects.

    Any news on this Acamerafx object?

    I will just test on my LG and Moto ( No Verizon Samsung Devices, from here on out. )

  5. #15
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    Hi,

    Update version of Acamera FX, you can now with events set Size x,y and position of the camera on display; Look the events when
    set these options ... .mfa is included as example;


    That is what @VBEinc friend requested ;

    The only issue is reverting camera is inverted ... !


    Regards
    Attached files Attached files

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    Hi,

    Update version of Acamera FX, you can now with events set Size x,y and position of the camera on display; Look the events when
    set these options ... .mfa is included as example;


    That is what @VBEinc friend requested ;

    The only issue is reverting camera is inverted ... !


    Regards
    Okay, just gave it a go and there is still some major issues with it bud.

    1.) The White Background is still there ( Does not show the application background ).
    2.) The rotation is off by 1 ( Vertical is Horizontal and Horizontal is Vertical ).
    3.) There is some weird stuck screen size going on ( Frame of application set to 1280 x 720 but app shows some other size not listed in the editor ).

    On the plus side!
    1.) Front Camera and Back Camera buttons working great.
    2.) Start Camera Button Works as it should

    Here is a picture from my LG STYLO 5 in Landscape mode. I did adjust the .mfa to display in landscape and I also made an always event to force the ACAMERAFX OBJECT to make the Display 1200x570 and position at X72 / Y72 to fit inside of the app at 1280x720.
    However, you can see the app display is nowhere near the Dimension I made it to be.

    Screenshot_20230212-094756.jpg<<<< Not 1280x720!

    I even added an always event to force the Frame size to 1280x720. No effect! Frame is stuck at whatever size is shown in the picture.

    Thanks in advance!

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    Hi,

    Update version of Acamera FX, you can now with events set Size x,y and position of the camera on display; Look the events when
    set these options ... .mfa is included as example;


    That is what @VBEinc friend requested ;

    The only issue is reverting camera is inverted ... !


    Regards
    Any new updates to this extension?

    I forgot to mention, Setting position and size. Crashes Fusion when testing on Windows!
    I.E. Start of Frame event or always event!

    However, I tried out some different tests and I do believe I know what is happening.
    The Camera Object may be doing the size created in code or in fusion by dragging to size.
    However, the screen resolution of said Device is not working with the size and position.

    I was also able to force out the white background using a quick backdrop and using an active.
    Basically a place holder for the frame.

    Below, I tried using an object to stretch the Camera Object to the proper size. That also did not work.

    Using a QUICK BACKDROP to get rid of the White from the Frame.

    Screenshot_20230221-090804.jpg

    Active as a BACKDROP to remove the white.
    The Camera Object is actually setup to fill the screen but shows a much smaller version of the actual size.

    Screenshot_20230221-091055.jpg

    Here is the Active linked to the Size and position.
    Basically I used it as another place holder.
    This shows you how much smaller the Camera Display is versus what is coded in fusion.
    The Black area is the PLACE HOLDER and the CAMERA OBJECT is linked to the PLACE HOLDER.
    What it looks like again, is the CAMERA OBJECT is running off the original frame size and not the STRETCH TO FIT size of the Device's Resolution.

    Screenshot_20230221-091330.jpg

    This picture shows you what I mean.

    Screenshot_20230221-091330.jpg

    Issue, might be as simple as getting the Display size versus the Frame screen size and link that to the Camera Objects Position / Size.
    I will continue messing with it and try some code to adjust to Devices screen size, versus Frame size and get back to you.

    Hope this helps! Thanks bud.

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    Hi,

    Update version of Acamera FX, you can now with events set Size x,y and position of the camera on display; Look the events when
    set these options ... .mfa is included as example;


    That is what @VBEinc friend requested ;

    The only issue is reverting camera is inverted ... !


    Regards
    Yup, Definitely something wrong with the Camera Object working with Frame Height or width.
    Just trying to use the Fusion Editor to change the Frame size crashes fusion, with this object in the frame.

    Screenshot_20230221-091321.png

    Try it yourself. Click the Frame to adjust the frame size. Fusion Crashes!

    Hope this helps!

    Side note. Layering is also not right as actives are always forced behind the Camera Object.

    Screenshot_20230221-093930.jpg

    Good news is, there is no crashing on the Android Device while using this Camera Object.
    Images attachées Images attachées

  9. #19
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    Quote Originally Posted by VBEinc View Post
    Yup, Definitely something wrong with the Camera Object working with Frame Height or width.
    Just trying to use the Fusion Editor to change the Frame size crashes fusion, with this object in the frame.

    Screenshot_20230221-091321.png

    Try it yourself. Click the Frame to adjust the frame size. Fusion Crashes!

    Hope this helps!

    Side note. Layering is also not right as actives are always forced behind the Camera Object.

    Screenshot_20230221-093930.jpg

    Good news is, there is no crashing on the Android Device while using this Camera Object.
    I have this crash problem when the error is on C++ part, the options menu are not have the correct ID ... or when adding new option; for fixing that starting a new projet and add extension object.

    The layering is not working because the surface camera is not using Fusion Surface; I allready fixed this by drawing every thick the camera surface to Fusion canvas
    surface. The problem is high cpu and gpu usage, battery and temperature of the device... Because in this case 2 surface are displayed at the same time , the camera still not visible on device but offscreen and the canvas still visible to drawing the surface camera ...

    Here is an example : Screenshot_20230226_180813_Runtime Android.jpg
    Camera surface is scaled to 0 not visible and , Fusion canvas draw camera surface this working with layering methode ...
    Regards

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    I have this crash problem when the error is on C++ part, the options menu are not have the correct ID ... or when adding new option; for fixing that starting a new projet and add extension object.

    The layering is not working because the surface camera is not using Fusion Surface; I allready fixed this by drawing every thick the camera surface to Fusion canvas
    surface. The problem is high cpu and gpu usage, battery and temperature of the device... Because in this case 2 surface are displayed at the same time , the camera still not visible on device but offscreen and the canvas still visible to drawing the surface camera ...

    Here is an example : Screenshot_20230226_180813_Runtime Android.jpg
    Camera surface is scaled to 0 not visible and , Fusion canvas draw camera surface this working with layering methode ...
    Regards
    It was so close man. I mean the first one you released with the face tracking seemed to work the best.
    This one has all sorts of crashing issues in fusion and the size control just refuses to work.

    What if you just had the size linked to the object itself with no Fusion adjustments in app?
    I.E. When you add the object you can radio tick resizable ( Properties ) and then resize it that way. No extra commands for resizing in the editor.
    Option 2: Fit to Frame.

    Basically the same as the SUB APP OBJECT in fusion.

    Thanks

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