on windows runtime the multi touch new touch is not cleared when jumping frame, resulting in a constant frame jump cycle when holding down the button.
kind of related, i recall something similar occurring with keypress and ctrl-X; not even restoring the control would fix it.
the work around was put a 0.02" delay at the start of frame, and then begin the events:
eg. put everything is a group not active, and after 0.02" activate it. i cant remember the file now or the specifics- but that was the general idea of something similar happening.
Believe me, one of the biggest Issues I have found with Fusion over the years is linking anything to Start of Frame.
Nowadays I have an event that is " Timer is less then 1 second " + "Run this event once when it loops "
For years I had issues with saves and button clicks at start of frame.
Seems as though Fusion likes to skip events on Start of frame.
I use that first second for a Fade in for Android with a black screen. So, no biggie, but it is still an Issue today with Start of Frame.
I even made numerous Start of Frames to see if that helped. Nope!
the start of frame issue was related to when the application [jumped to a new frame] - then the start of frame issue arose.
I've accidentally stumbled upon a Fusion bug which even happens on old builds such as R280.27.
If you destroy an extension, wait a bit and then get an expression containing parameters from it, the Fusion app crashes with an access violation of 0xC0000005.
See MFA:
Ext_Expression_bug.mfa
I think the ListView object is either buggy, or the help file is incorrect. Trying to set what the help file is calling the "column" parameter in the expression of the "Set Item" action (Edit >> Set Item) , apparently has no effect whatsoever :/
EDIT: Nevermind it actually works. The fast loop I was using to index the list view was the inner loop of a nest, & the indexes were getting trashed by the outer loop somehow
Please add Positioning by X / Y Coordinate for new Objects Created in game, instead of having to click within the Game to create a position or create from another object already in game.
Yes, I know there is tons of ways to do this using an Invisible Object, Values or counters. Again, just saying it would be nice to have.
I.E. Timer Every 1 second - Create Object "Active 1" at 100X 100Y
Thanks