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Thread: Build 294.14 - Release version

  1. #151
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Sometimes I play around with the built-in movements and find myself thinking what a shame that they don't work!!! They are tightly integrated with the way Fusion handles directions/animations. The bad thing is how bad they handle collisions but with a bit of love and tweaking these movements would actually be usable! Along with a nice allow sliding option so the player can slide off of obstacles would BE AN AMAZING feature!
    Screenshot 2023-04-21 150701.png

  2. #152
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    *Sliding along angled obstacles I meant to say.

  3. #153
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Impressive handwriting for on a computer, Edel. Even if you were using a wacom tablet, that's pretty good

  4. #154
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Edel View Post
    Sometimes I play around with the built-in movements and find myself thinking what a shame that they don't work!!! They are tightly integrated with the way Fusion handles directions/animations. The bad thing is how bad they handle collisions but with a bit of love and tweaking these movements would actually be usable! Along with a nice allow sliding option so the player can slide off of obstacles would BE AN AMAZING feature!
    Screenshot 2023-04-21 150701.png
    You can do that now in events. Just make it so when the player touches ( I assume ice ) the Deceleration is longer.

  5. #155
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Quote Originally Posted by VBEinc View Post
    You can do that now in events. Just make it so when the player touches ( I assume ice ) the Deceleration is longer.
    No. I'm not I'm not talking about that exactly. That's pretty simple physics... I mean sliding automatically along any surface that isn't vertical/horizontal. If you were to take the same approach in a top/down game that you would with slopes in a platformer (using Fastloops) based on Events it would look pretty ugly!! It's not as simple as it seems even if you have the player's hitbox left edge hit the edge of a square, you'd want it to still be able to slide off the bottom edge instead of getting stuck and it also has to slide according to what edge is colliding. It's pretty tricky.

    Screenshot 2023-04-21 205940.jpg
    Screenshot 2023-04-21 205426.jpg

  6. #156
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)iOS Export Module (Steam)Firefly 3D Module (Steam)
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    Exclamation Deactivated child groups can cause a crash

    If you had a child event branch, and no activated child events, but in this branch, you also have a group (that's deactivated as well) your application will crash (well more like infinite freeze until crash)
    But you must also have an action in the main event, any action will do.


    I think what happens is its getting stuck on this event forever, unable to proceed, but it may be something entirely different ofc.

  7. #157
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module
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    The condition 'Compare two general values AlphaCoef (FROM STRING OBJECT) > 0' does not work, but it does work for active objects. I'm not sure if it has any significance, but I have the 'Allow alterable values for counters and strings' option enabled.


    It works sorry, it's just that it's my tiredness.
    Images attachées Images attachées

  8. #158
    Clicker

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    I have new crash bug (maybe already reported) found.
    Editor was crashed when deleting the frame while the object's behavior is still opened.

    cf25p_b294_14_crash_when_frame_deleted_if_open_behavior.jpg

  9. #159
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by BenjaminG View Post
    I'm encountering a bug in my project : each time i want to click on an object in the expression editor, I get a warning "Encountered an improper argument".

    I didn't encountered this bug since my last save. I'm currently unable to retrieve an argument from an object...
    Quote Originally Posted by BenjaminG View Post
    (and the bug occurs in my "old" mfa without having to add or delete any alterable values. To reproduce the bug, I just have to load the mfa, to edit an action with an expression and to click on a qualifier affected to a group of object. An I get the warning)
    Quote Originally Posted by Yves View Post
    Ah OK, yes please send me the MFA. I'll send you a PM. Thanks!

    @BenjaminG & @Yves : Did you ever get to the bottom of this issue? I've just encountered something similar. I also received an "Encountered an improper argument" message when I tried to click on a Qualifier in the Expression editor. It's only happened with 2 qualifiers that I'd recently been working with (and which were used in conditions and actions of the event I was currently editing). If I save and reload the MFA, everything works again.....though after a while the same problem reoccurred. So far it's only happened twice. Since saving seems to at least partially fix it, I can't really send an MFA.

    It seems like this "....Improper argument" message is quite a rare error message, because when I googled "Clickteam" "Improper argument", BenjaminG's bug report (from here) was basically the only relevant result that Google could find.

  10. #160
    Clicker

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    Hello @Volnaiskra, Yes, Yves solved the issue (back in july 2022, so the fix should be in the Last stable release).
    As far as I remember it was a bug in the editor that was not causing project corruption.
    And I didnt encountered this bug since the last build.

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