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Thread: Build 294.14 - Release version

  1. #11
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Just thought i'd bump this post. The issue is still present in R294.14 :https://community.clickteam.com/threads/108238-Build-293-1-Release-version?p=766723&viewfull=1#post766723

    SDL issue...? Fusion issue....?

  2. #12
    Clicker Fusion 2.5Fusion 2.5+ DLCAndroid Export Module

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    SUGGESTION:
    ce serait super utile d'avoir dans le menu click droit de l'Úditeur de scene une option pour "centrer la scene sur un objet" et une petite liste d'objet choisis apparait. (avec eventuellement des raccourcis ). ša permetrait de centrer diectement sur le personnage principal du jeu ou autre.
    SUGGESTION:
    it would be super useful to have in the right click menu of the scene editor an option to "center the scene on an object" and a small list of chosen objects appears. (with possible shortcuts). it would allow to directly focus on the main character of the game or other.

  3. #13
    Clicker Fusion 2.5 (Steam)

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    Quote Originally Posted by danjo View Post
    <- err what? you are not using the software properly.
    Huh? Where are such conclusions from?

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleSWF Export Module

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    resize.png

    Is there a way to enlarge this area so that you can read the animation names better?

  5. #15
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleSWF Export Module

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    actionpoints.png

    Is there a possibility to provide more Action Points? This would allow you to define where, for example: The weapon, the shield and the helmet of a player is positioned.

  6. #16
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Quote Originally Posted by michaeldunge View Post
    actionpoints.png

    Is there a possibility to provide more Action Points? This would allow you to define where, for example: The weapon, the shield and the helmet of a player is positioned.
    You can use small active objects positioned on the player for this.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #17
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by nivram View Post
    You can use small active objects positioned on the player for this.

    Marv
    would be nice if there is an example of that, but would be a lot better if more actions spots could be inserted, rather than a hacky workaround.

  8. #18
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
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    The Pick objects with maximum/minimum value Condition does not work with floating points.

    Example MFA: Pick Object With Min-Max Value Floating Point Bug.mfa

  9. #19
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    I don't know if it's because of this build, but now on iOS i don't get any close button on interstitial ads from admob... I'm forced to close the game. I'm trying to update Xcode and Admob iOS SDK to see if it fixes the issue.

    edit:
    I've updated everything and there is still no close button on interstitial ads on iOS! It's a catastrophe! Nobody can play my game on iOS, they are stuck on the ad...

    edit2:
    Even if i revert to build 294.12, i still can't close ads on iOS. So i guess it's related to the iOS version (16).

  10. #20
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    @cosmos, you've been around long enough to not ask these sort of questions. its not like this subject has not come up before

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