Just thought i'd bump this post. The issue is still present in R294.14 :https://community.clickteam.com/threads/108238-Build-293-1-Release-version?p=766723&viewfull=1#post766723
SDL issue...? Fusion issue....?
Just thought i'd bump this post. The issue is still present in R294.14 :https://community.clickteam.com/threads/108238-Build-293-1-Release-version?p=766723&viewfull=1#post766723
SDL issue...? Fusion issue....?
SUGGESTION:
ce serait super utile d'avoir dans le menu click droit de l'éditeur de scene une option pour "centrer la scene sur un objet" et une petite liste d'objet choisis apparait. (avec eventuellement des raccourcis ). ça permetrait de centrer diectement sur le personnage principal du jeu ou autre.
SUGGESTION:
it would be super useful to have in the right click menu of the scene editor an option to "center the scene on an object" and a small list of chosen objects appears. (with possible shortcuts). it would allow to directly focus on the main character of the game or other.
resize.png
Is there a way to enlarge this area so that you can read the animation names better?
actionpoints.png
Is there a possibility to provide more Action Points? This would allow you to define where, for example: The weapon, the shield and the helmet of a player is positioned.
458 TGF to CTF 2.5+ Examples and games
http://www.castles-of-britain.com/mmf2examples.htm
The Pick objects with maximum/minimum value Condition does not work with floating points.
Example MFA: Pick Object With Min-Max Value Floating Point Bug.mfa
I don't know if it's because of this build, but now on iOS i don't get any close button on interstitial ads from admob... I'm forced to close the game. I'm trying to update Xcode and Admob iOS SDK to see if it fixes the issue.
edit:
I've updated everything and there is still no close button on interstitial ads on iOS! It's a catastrophe! Nobody can play my game on iOS, they are stuck on the ad...
edit2:
Even if i revert to build 294.12, i still can't close ads on iOS. So i guess it's related to the iOS version (16).
@cosmos, you've been around long enough to not ask these sort of questions. its not like this subject has not come up before