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Thread: Build 294.14 - Release version

  1. #31
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-onInstall Creator Pro
    StingRay's Avatar
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    @yves: maybe possible to add ‘fit inside and adjust window size’ in html5?

    That way responsive html5 apps would be possible

  2. #32
    Clicker

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    Quote Originally Posted by StingRay View Post
    @yves: maybe possible to add ‘fit inside and adjust window size’ in html5?

    That way responsive html5 apps would be possible

    This would be great !

  3. #33
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)iOS Export Module (Steam)
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    Exclamation Convert blocks of backdrops to quick backdrops bug

    Hey, so first of all thanks for the crash fix related to comments in the Event List Editor, I have been getting crashes multiple times a day when it persisted, now since it got fixed, I haven't got a single crash since, which is really good!

    As I have semi recently bought the 2.5 Plus addon, I'm still experimenting with all its exclusive features, and they have been great so far, though I encountered a bug with the "Convert blocks of backdrops to quick backdrops" function, basically if the backdrops had a type different than "None" it won't do any conversion, toke me awhile till I figured out what's wrong.

    Also, sometimes if you were to convert multiple motif quick backdrops to a bigger quick backdrop, it only converts the first row, this is a harder to reproduce though

  4. #34
    Clicker

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    Lightbulb Different screen sizes on android and ios (phone/tablet)

    Another request regarding screen sizes on mobile:

    Please allow to resize the window size of an app at runtime on iOS/Android by window control object.

    This is especially requested, if you create apps for smartphone and tablet.

    example: i work with window size 750x1250 Pixel and frame size of 1134x1624. Mode: Fit inside and adjust.

    iPhone14 uses 750x1624 Pixel
    Redmi Note uses 750x1460 Pixel

    iPad should use 1134x1512 Pixel. (instead of 750x1000 Pixel -> this would happen, if i just use fit inside and adjust)

    but i have no way actually to do this.

  5. #35
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)SWF Export Module (Steam)
    goldeng's Avatar
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    Bug: AIF audio files play with static noise

    Does anyone encounterd with static noise with AIF audio files?

    It seems like short files are playing okay, but longer files begin to play okay but immediately go into static noise; when playing the files outside of Clickteam Fusion this doesn't happen.

    I can convert the files to WAV or another format, but I'm willing to use the original format the files were recorded in as the engine does support AIF files.

    Here's an example with the file info marked at the corner.

    AIF File Static Problem.png

  6. #36
    Clicker Fusion 2.5 Mac
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    Not sure if this is a bug or not but if you

    1. copy an object to the clipboard
    2. paste copies of the object into the frame (duplicating the object)
    3. edit one of the objects on screen (either original or one of the pasted ones) using the image editor
    4. exit the image editor and continue pasting

    the newly pasted objects in step 4 will be brand new objects (clones), based off of the original copied object rather than duplicates of the (now edited) original object. Each subsequent paste will create a new object each time too. Tried it with both active objects and quick backdrop objects to the same effect

  7. #37
    Clicker

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    well to be fair, you still have your original "data" copied to the clipboard - and thats where the image is coming from.

  8. #38
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    I have a small request - a "stop fastloop immediately" action.

    For example:

    + Start of frame
    -> Run fastloop "test", 1 time

    + On loop "test"
    -> Add 1 to counter
    -> Stop fastloop "test"

    + On loop "test"
    -> Add 1 to counter

    The counter will end up reading "2", because the "stop loop" action only prevents the next loop from beginning - it doesn't actually stop the current loop. In particular, if you're creating a the Fusion equivalent of a function, that you call by running a fastloop 1 time, it would be convenient (and more efficient) to have an action to make it stop.

    It's a pain to always have to say something like this:

    + Start of frame
    -> Set thisLoopIsDone to 0
    -> Run fastloop "test", 10 times

    + On loop "test"
    + thisLoopIsDone = 0
    + Some condition...
    -> Add 1 to counter
    -> Set thisLoopIsDone to 1
    -> Stop fastloop "test"

    + On loop "test"
    + thisLoopIsDone = 0
    + Some other condition...
    -> Add 1 to counter

    It seems like it would be relatively quick and easy to implement?

  9. #39
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    Feature request:

    a cool feature would be if you were able to open .anm files in the picture editor and it automatically puts all the stuff into all the animations.
    it would make the .anm format even more useful

  10. #40
    Clicker

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    Quote Originally Posted by MuddyMole View Post
    I have a small request - a "stop fastloop immediately" action.

    For example:

    + Start of frame
    -> Run fastloop "test", 1 time

    + On loop "test"
    -> Add 1 to counter
    -> Stop fastloop "test"

    + On loop "test"
    -> Add 1 to counter

    The counter will end up reading "2", because the "stop loop" action only prevents the next loop from beginning - it doesn't actually stop the current loop. In particular, if you're creating a the Fusion equivalent of a function, that you call by running a fastloop 1 time, it would be convenient (and more efficient) to have an action to make it stop.

    It's a pain to always have to say something like this:

    + Start of frame
    -> Set thisLoopIsDone to 0
    -> Run fastloop "test", 10 times

    + On loop "test"
    + thisLoopIsDone = 0
    + Some condition...
    -> Add 1 to counter
    -> Set thisLoopIsDone to 1
    -> Stop fastloop "test"

    + On loop "test"
    + thisLoopIsDone = 0
    + Some other condition...
    -> Add 1 to counter

    It seems like it would be relatively quick and easy to implement?
    i normally do a
    > set fastloop index to (x/max) and then a stop loop for insurance..

    eg;
    + Start of frame
    -> Run fastloop "test", 1 time

    + On loop "test"
    -> Add 1 to counter
    -> Set fastloop index "test" to 1
    -> Stop fastloop "test"

    + On loop "test"
    -> Add 1 to counter

    im not in front of fusion to test right now.

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