Found a small issue with Clickteam Fusion, if you plug in and out headphones while an audio is looping, the audio will stop playing prematurely.
I talked about this on the discord server, it might be because applications don't switch back to the speakers after removing the headphones, but I'm not sure.
@MuddyMole @danjo if you use child events, you can break the loop...
Another thing you can do is compare the loopindex, then set it to -1 once you want to stop it.
Doesn't look like this got addressed, so I'm just reposting it here.
When using an Edit Object, the caret position does not seem to be updating when using the arrow keys. If you set an alterable value to always be set to the caret position of the Edit Object, it will update when typing or backspacing, but if you use the arrow keys to move the caret position, the alterable value does not change until you type something.
When you have the select direction dialogue up, and clicking any of the 32 directions;
is it possible to hold the mouse down and move it over the direction markers, to toggle them
- it can be cumbersome sometimes to click each on you want, and it would be more pleasant to swipe around over a selection of them to turn them on / or off.
There was a bit of a discussion on ClickConverse about ways to protect assets and reduce the exe/dat file...
Then one idea come up that I think it might be interesting:
An option for Unpacked EXE that exports all Actives as ANM, as far as I know people haven't made specialized tools to extract those, and that might allow for way smaller updates for games.
This way, graphical updates would only need to update ANM files.
Feature request: Would it be possible to add the F5 and F7 options when right-clicking on a frame in the Workspace pane? We can go to the various editors through this method, but it would be super handy to be able to launch from frame (preferably F5 option) through this menu alone instead of having to open one of the editors for that frame and then launch.