User Tag List

Page 5 of 21 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 206

Thread: Build 294.14 - Release version

  1. #41
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)iOS Export Module (Steam)
    Linky's Avatar
    Join Date
    Mar 2020
    Location
    Egypt
    Posts
    310
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by MuddyMole View Post
    I have a small request - a "stop fastloop immediately" action.

    For example:

    + Start of frame
    -> Run fastloop "test", 1 time

    + On loop "test"
    -> Add 1 to counter
    -> Stop fastloop "test"

    + On loop "test"
    -> Add 1 to counter

    The counter will end up reading "2", because the "stop loop" action only prevents the next loop from beginning - it doesn't actually stop the current loop. In particular, if you're creating a the Fusion equivalent of a function, that you call by running a fastloop 1 time, it would be convenient (and more efficient) to have an action to make it stop.

    It's a pain to always have to say something like this:

    + Start of frame
    -> Set thisLoopIsDone to 0
    -> Run fastloop "test", 10 times

    + On loop "test"
    + thisLoopIsDone = 0
    + Some condition...
    -> Add 1 to counter
    -> Set thisLoopIsDone to 1
    -> Stop fastloop "test"

    + On loop "test"
    + thisLoopIsDone = 0
    + Some other condition...
    -> Add 1 to counter

    It seems like it would be relatively quick and easy to implement?
    +1
    I do usually use the Break action for these kinds of situations but would be better to have a version of the action that stops it immediately.

  2. #42
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
    Join Date
    Sep 2011
    Posts
    67
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Yves View Post
    No it doesn't work, it's not implemented in HTML5.
    Any chance of this being addressed/added in the future?

  3. #43
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Firefly 3D Module (Steam)
    Peeblo's Avatar
    Join Date
    May 2019
    Location
    Peebloland
    Posts
    44
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Exclamation

    Found a small issue with Clickteam Fusion, if you plug in and out headphones while an audio is looping, the audio will stop playing prematurely.
    I talked about this on the discord server, it might be because applications don't switch back to the speakers after removing the headphones, but I'm not sure.

  4. #44
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    1,613
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    @MuddyMole @danjo if you use child events, you can break the loop...



    Another thing you can do is compare the loopindex, then set it to -1 once you want to stop it.


  5. #45
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
    Join Date
    Sep 2011
    Posts
    67
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Peeblo View Post
    Found a small issue with Clickteam Fusion, if you plug in and out headphones while an audio is looping, the audio will stop playing prematurely.
    I talked about this on the discord server, it might be because applications don't switch back to the speakers after removing the headphones, but I'm not sure.
    This is essentially the problem where if you switch audio devices, the sample played remains on the previous audio device unless you manually replay it.

  6. #46
    Clicker

    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Bauske's Avatar
    Join Date
    Oct 2017
    Posts
    7
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Exclamation Issue with Caret Position in Edit Box object

    Doesn't look like this got addressed, so I'm just reposting it here.

    When using an Edit Object, the caret position does not seem to be updating when using the arrow keys. If you set an alterable value to always be set to the caret position of the Edit Object, it will update when typing or backspacing, but if you use the arrow keys to move the caret position, the alterable value does not change until you type something.

  7. #47
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)

    Join Date
    Jun 2006
    Location
    Killeen, TEXAS
    Posts
    1,238
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    feature request:
    When you have the select direction dialogue up, and clicking any of the 32 directions;
    is it possible to hold the mouse down and move it over the direction markers, to toggle them
    - it can be cumbersome sometimes to click each on you want, and it would be more pleasant to swipe around over a selection of them to turn them on / or off.

  8. #48
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
    Join Date
    May 2010
    Location
    Brazil
    Posts
    1,613
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)

    Lightbulb Feature Suggestion

    There was a bit of a discussion on ClickConverse about ways to protect assets and reduce the exe/dat file...
    Then one idea come up that I think it might be interesting:
    An option for Unpacked EXE that exports all Actives as ANM, as far as I know people haven't made specialized tools to extract those, and that might allow for way smaller updates for games.
    This way, graphical updates would only need to update ANM files.

  9. #49
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
    Join Date
    Dec 2007
    Location
    www.anathemagame.com
    Posts
    1,134
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Feature request: Would it be possible to add the F5 and F7 options when right-clicking on a frame in the Workspace pane? We can go to the various editors through this method, but it would be super handy to be able to launch from frame (preferably F5 option) through this menu alone instead of having to open one of the editors for that frame and then launch.

  10. #50
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    defisym's Avatar
    Join Date
    Jun 2017
    Location
    Asia
    Posts
    614
    Mentioned
    12 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by piscesdreams View Post
    Feature request: Would it be possible to add the F5 and F7 options when right-clicking on a frame in the Workspace pane? We can go to the various editors through this method, but it would be super handy to be able to launch from frame (preferably F5 option) through this menu alone instead of having to open one of the editors for that frame and then launch.
    If you click the frame to highlight it (don't need to open), then F5 will execute from this frame. This also works for Ctrl+L open event list editor.

Page 5 of 21 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Similar Threads

  1. Build 292.29 - Release version
    By Yves in forum Fusion 2.5
    Replies: 114
    Last Post: 22nd January 2022, 03:51 PM
  2. Build 287.9 - Release version
    By Yves in forum Fusion 2.5
    Replies: 48
    Last Post: 12th January 2017, 12:26 PM
  3. Build 284.7 - pre-release version
    By Yves in forum Fusion 2.5
    Replies: 10
    Last Post: 18th May 2015, 09:50 AM
  4. Build 284.3 - pre-release version
    By Yves in forum Fusion 2.5
    Replies: 12
    Last Post: 15th April 2015, 10:44 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •