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Thread: Build 294.14 - Release version

  1. #71
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by danjo View Post
    yes you can - i do it on everything- including the tut game in clickstore. try the free version.
    you just toggle a flag when pressing your pause key; if that flag is on or off, start/resume stop/pause activate/deactivate the GAME group which holds all the groups for the running game
    I think you misread my post. I already pause groups like this (see event #2195 in the screenshot). My point was that deactivating a big parent group is a simple job already, so I don't think it would help much if Fusion introduced a special new feature for it. The real work in properly pausing a game comes in managing all the stuff that doesn't stop when you deactivate a big parent group: the timer, inbuilt movements, animations, sounds, and some 3rd party movements. All of these can potentially glitch or break the game if you don't correctly pause/unpause them as well.


    Quote Originally Posted by VBEinc View Post
    Thank you, for this. Again, this is what I am saying. While, there is ways to Pause. It would be great if it was a Feature of Fusion as a Default Code.
    In theory, I agree it would be good if there was comprehensive pausing built into Fusion. But it would still require a lot of busywork from the user. Just like you wouldn't want Fusion to pause all code, you wouldn't want it to pause all movements, animations, and sounds, because you're likely to want certain objects (eg. menu items, UI sounds) to still move and animate and play. So there would still need to be a way that you can tell Fusion which objects to pause and which to ignore, which sounds to play and which to stop, which code to deactivate and which to keep running, and so on. It would probably be relatively complicated for Clickteam to design a system that enabled you to make all these distinctions, and it probably wouldn't end up saving a whole lot of time for the user, since we'd still have to do all that busywork ourselves. I do hope they think about this for F3 though.

    I forgot to mention that using a subapp is another method. I've seen threads where people discuss this method, though I haven't tried it myself (IIRC it has its own limitations or issues). Kudos for thinking of it yourself!

  2. #72
    Clicker

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    I installed the latest fusion build and now my debugger global values are gone,
    i tried to reset the debugger window settings by opening regedit, HKEY_CURRENT_USER\Software\Clickteam\Fusion Developer 2.5\Debugger and deleting the sp, wp and xh values.

    but the problem is still there


  3. #73
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    Quote Originally Posted by SHINBAXTER View Post
    I installed the latest fusion build and now my debugger global values are gone
    Global values/strings only show there if you name them, have you done this?

  4. #74
    Clicker

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    Quote Originally Posted by NaitorStudios View Post
    Global values/strings only show there if you name them, have you done this?
    your right it worked, is this a new thing as i've never run into this before?

    either way, thanks man

  5. #75
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    I think it were always like this...

  6. #76
    Clicker

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    Would it be possible to get a right click option (and hotkey if possible) to Paste As Child Event ? Right now, I always have to create a new child event, set it to Always or some throwaway condition, paste my set of child events and then delete the dummy child event line.

    This is for the Event List Editor, btw.

  7. #77
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by mobichan View Post
    Would it be possible to get a right click option (and hotkey if possible) to Paste As Child Event ? Right now, I always have to create a new child event, set it to Always or some throwaway condition, paste my set of child events and then delete the dummy child event line.

    This is for the Event List Editor, btw.
    This would be a good feature. But if you get tired of waiting for it to be (maybe) implemented, it's easy to create an empty child event yourself using a macro

  8. #78
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Quote Originally Posted by goldeng View Post
    I found a bug with input in the expression editor on systems that have more than 1 language. This happens to me both natively on my PC and on my Mac in Parallels Desktop. It also happened before version 294 but I always restarted the engine to bypass this problem as I hadn't found the time to report this, though it becomes very inconvenient and would much appreciate Clickteam if you could try to reproduce this on your end and perhaps fix this in a future update.

    Some more info:
    On my system I have English and Hebrew input languages. It happens that even though the input is set to ENG, when I begin to type in the expression editor it types the first letter in English correctly, but then immediately changes the input langauge to Hebrew. Same goes when I change the input to HEB and start typing in the expression editor - the first letter types in Hebrew and the rest in English.

    If I go into another program like Notepad and try to reproduce the issue it doesn't happen - when I'm in ENG it types in English and when I'm in HEB it types in Hebrew.

    Sometimes when switching to other programs and getting back to the engine it fixes the issue, but only for a short amount of time. In the worse case I need to completely restart the computer.

    I've captured a video describing the issue. You can see how the input language on the bottom right corner of the taskbar changes automatically when I type in the expression editor.

    Thanks

    Attachment 32261
    @Yves / @Simon,
    Sorry to bounce this up, but I just didn't see an official response to my input yet apart from @tk22 who mentioned that he reported this 3 years ago (I guess because most users here don't use 2nd right-to-left language in their system), but this bug is very annoying, happens to me on more than 1 system, and I find myself removing the 2nd language (Hebrew) from my system in order to work my way around this when filling in English letters in the Expression Editor; this doesn't happen in other places in the engine, such as the Frame Editor when renaming objects or adding values in the Properties panel, but only in the Expression Editor.

    I would very appreciate an official response from you guys please when you have time, so at least I'd know that you've seen my input and you're aware of this, and that hopefully this would be solved in the next update. Much appreciated. Thanks!

  9. #79
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Quote Originally Posted by tk22 View Post
    I am glad someone else brought this up I thought I was the only person having the issue. I reported this 3 years ago here: https://community.clickteam.com/threads/105355-Random-RTL-Languages-bug-in-expression-window.

    In the video I was holding down a single letter and it would change after the first letter to English. I had to use the same solution restarting the PC but it will return after a while.
    Glad (and sorry at the same time) that I'm not the only one then. I've bounced up my original post above with hope for an official response that this will be addressed in the next update(s). Let's cross our fingers.

  10. #80
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    Found another bug(?)

    When working with string objects, if you select them from the Frame Editor you are able to edit their values in the Properties panel without problem. However, if you're selecting them from the Workspace Toolbar the Values section in the Properties panel doesn't show up. It's frustrating as you can't edit their values from the Event Editor and need to go back to the Frame Editor in order to edit them. This doesn't happen with Active Objects.

    String Object Selection from the Frame Editor.jpg

    String Object Selection from the Workspace Toolbar.jpg

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