Feature request:
It would be very handy if we could have an option to arrange the object qualifiers items by name. Thanks
Feature request:
It would be very handy if we could have an option to arrange the object qualifiers items by name. Thanks
It would appear the Keyboard condition "Upon pressing any key" will continue to return true if any key is held down. But "Upon pressing (defined key)" will only return true once until that key is released and pressed again. Is this the intended behavior? I guess I thought the key that activated the condition would be stored and checked against on subsequent event loops so it would not return true again until it is released and pressed again.
Can someone clarify if this is a bug?
Probably an easy one to add, currently you can set the seed from properties and runtime via the Randomize action, but there is no expression to get the seed back.
Honestly, it's not a big deal, because when you set the seed, you already know it, so you can store that in a value to later get it back, but if you want to retrieve the seed and you had it -1 in properties, now its randomized by Fusion so you don't actually know what it is anymore.
Just having an expression there in the special object to get the seed would be nice (if easy to implement into the engine).
without having the ability to check right away; does the MT random object allow you to retrieve the seed? - obviously it will be checking the seed from what it determined.
[edit] - i just looked, you cant get the seed with that object either.
Currently when pasting objects, you will first need to specify the position they will be placed relative to via the mouse pointer.
I understand the reasons for why it works like this and its actually pretty useful for a lot of cases, but sometimes you want to paste the objects in the same position you copied them from
for example: When copying objects from one frame to another and you want them to be pasted in the same positions they were originally.
It can be an option in Preferences under the Frame Editor tab.
Probably have been requested before, but just pumping this up because it can be really useful when you have objects just used as guides or organizers in the frame but do not want them to take any resources from the actual built application (Just like "Don't include at build time option", but for objects).
While fiddling with binary files, I've noticed something odd, if you add binary data to your app, reference it using BinFileTempName$, that expression will return the original location of the binary file instead of the extracted location if the EXE is located somewhere other than the MFA.
Example MFA included:
binary bug.mfa