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Thread: Build 294.14 - Release version

  1. #201
    Clicker Fusion 2.5 Developer
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    Quote Originally Posted by Volnaiskra View Post
    For that, you would have to uninstall 294 and install 293. With Steam, that could be tricky, since Steam automatically updates
    Your idea is the best!
    I downloaded older version from steam console (find need depot with steamdb). Its make me happy.
    fusion_rollback_to_293.10.jpg

    But now i forced to use offline mode steam. It's so sad...
    I hope that in new version will be switch UI between oldest and new views.

  2. #202
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Some change in build 294 since 293 broke the copy command in File Object on Mac.

    Issue reported here:
    https://community.clickteam.com/threads/110535-File-Object-copy-and-move-commands-are-broken-on-macOS?p=780602#post780602

    Thanks to tobydavis that helped me out to confirm this bug.

  3. #203
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by endloz View Post
    Your idea is the best!
    I downloaded older version from steam console (find need depot with steamdb). Its make me happy.
    fusion_rollback_to_293.10.jpg

    But now i forced to use offline mode steam. It's so sad...
    I hope that in new version will be switch UI between oldest and new views.
    I think you should be able to make it work with online steam. Try this:

    Make a copy of the Fusion exe. Then turn on online steam and let it update Fusion. When it's finished, overwrite the Fusion exe with the one you copied before. Steam will still think you have the latest version, but you'll have 293.

    It's a pity 294 is broken for you though, because there are a lot of really good new features in 294.

  4. #204
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    BUG: If you attempt to scope List Object Instances (For example comparing Strings) when no instance is created, it will crash the application. Additionally, one of my Windows 11 users would crash when attempting to scope through the lists even after creation (We presume that the cause was his Anti-Virus, as my application attempts to create a list object/instance for all Language txt files in the applications' folder.)

    *I also had the List Objects use a Qualifier. Not sure if that has anything to do with it.



    This is what the Debug Object outputted on crash:
    Code:
    1-121:44:31*** Log opened. ***
    5-121:44:35*** Crash occured in the MMF2 program at address 0x00000000 ***
    5-221:44:35A thread running code inside an unknown module triggered a data execution prevention (DEP) violation at address 0x00000000.
    5-121:44:35Handling via quit.

  5. #205
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Quote Originally Posted by Edel View Post
    Not sure if this has been suggested before but I just had an idea pop into my head. 'Variable descriptions' when you click on them in the properties panel:
    Attachment 32616

    Would be a nice way to help you remember what does what.
    i just use a comment which i note stuff like this (if i need to)

  6. #206
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleFirefly 3D ModuleInstall Creator Pro
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    piscesdreams's Avatar
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    Would it be possible for a feature to be added in the Frame Editor when a graphic file is imported (via drag and drop), that it has an option to also import the file name for the object? Maybe an additional option to ignore anything after the period so the extension isn't included in the new object name?

  7. #207
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    The Mac exporter in XCode Project mode doesn't work for extensions with spaces in their filenames.
    Works fine for Mac Application.

    It's a simple fix: in the pbxproj, surround the filename in double-quotes.
    Code:
    /* Begin PBXFileReference section */
    
    /* broken */
    	EC37308CD480B21176A44F91 /* SDL Object.bundle */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.plug-in"; name = SDL Object.bundle; path = Resources/SDL Object.bundle; sourceTree = "<group>"; };
    /* OK */
    	EC37308CD480B21176A44F91 /* SDL Object.bundle */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.plug-in"; name = "SDL Object.bundle"; path = "Resources/SDL Object.bundle"; sourceTree = "<group>"; };
    
    	0465DE021C2989F3003887BF /* default.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; name = default.fsh; path = Resources/Shaders/default.fsh; sourceTree = "<group>"; };
    This may affect more than just exts, but I've not checked.

  8. #208
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export Module
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    This is an old Android issue - but please see if it can be fixed:

    When you build an .apk and replace an existing one, the existing .apk is wiped (not sent to the recycle bin) as a first step.
    If the new .apk build fails, you've also lost your existing .apk.

    (Perhaps move the existing .apk to a temp file and if the build fails, restore it)

  9. #209
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Performance Issue: A zoomed out Frame Editor can cause significant performance degradation to the Event List Editor of another window. The new smaller zoom levels exacerbate this.

    Fusion has been getting very laggy for me recently with basic things like opening dialogs or dragging items around. For example, double-clicking a "set flag" action or opening "Find All" regularly takes ~3 seconds to open the appropriate dialog. Editing "Load Frame" actions (which contain 9 dialogs in a row) has become really tedious. I assumed this slowdown was caused by some other issue in my OS, but I've realised now that it's caused by Fusion's Frame Editor, even when I'm not using it.

    I usually run Fusion with the Event List Editor open on my main screen, and the Frame Editor (open to a different frame) in another window, on a secondary screen. Tabbed Interface mode is off.

    It turns out that if this Frame Editor window contains a lot of content and is zoomed out, then it degrades the performance of the Event List Editor on the main screen. Even after I leave the Frame Editor and it sits there unused on my side monitor, most operations on the Event List Editor are sluggish (as mentioned, opening a simple dialog takes a few seconds).

    If I zoom in to 400% on the Frame Editor then return to the Event List Editor, then the sluggishness vanishes: opening dialogs or dragging stuff around suddenly becomes near-instant. If I zoom back out, then the sluggishness returns.

    So at least I now have a workaround to this problem (ie. I must remember to always zoom in or switch to Event List Editor in my secondary window before I switch my attention to the primary window). But I wonder if this is something that could be optimised? I get that a zoomed-out Frame Editor has a large workload to display all its contents, but it doesn't seem right that it should cause such a drain on Fusion when it's not the active window...

  10. #210
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    goldeng's Avatar
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    Hi guys,

    I think I found another bug - would appreciate your feedback:

    I'm trying to make an adventure game engine and found the Inventory object extension very neat. However, although everything works fine, when I press F2 or the icon shortcut in the debugger to restart the current launched game, the Inventory object seems to rememeber the object(s) it previously had in it; if I want to reset my game to re-test it I have to terminte the current launched game and to re-launch it from the editor.

    Is this a bug or something that I'm doing wrong?

    Kindly let me know.

    Attached a short video describing the problem.

    Inventory Object Doesn't Reset After Restarting an Opened Game.zip

    Thanks

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