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Thread: Build 294.14 - Release version

  1. #201
    Clicker Fusion 2.5 Developer
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    Quote Originally Posted by Volnaiskra View Post
    For that, you would have to uninstall 294 and install 293. With Steam, that could be tricky, since Steam automatically updates
    Your idea is the best!
    I downloaded older version from steam console (find need depot with steamdb). Its make me happy.
    fusion_rollback_to_293.10.jpg

    But now i forced to use offline mode steam. It's so sad...
    I hope that in new version will be switch UI between oldest and new views.

  2. #202
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Some change in build 294 since 293 broke the copy command in File Object on Mac.

    Issue reported here:
    https://community.clickteam.com/threads/110535-File-Object-copy-and-move-commands-are-broken-on-macOS?p=780602#post780602

    Thanks to tobydavis that helped me out to confirm this bug.

  3. #203
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by endloz View Post
    Your idea is the best!
    I downloaded older version from steam console (find need depot with steamdb). Its make me happy.
    fusion_rollback_to_293.10.jpg

    But now i forced to use offline mode steam. It's so sad...
    I hope that in new version will be switch UI between oldest and new views.
    I think you should be able to make it work with online steam. Try this:

    Make a copy of the Fusion exe. Then turn on online steam and let it update Fusion. When it's finished, overwrite the Fusion exe with the one you copied before. Steam will still think you have the latest version, but you'll have 293.

    It's a pity 294 is broken for you though, because there are a lot of really good new features in 294.

  4. #204
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
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    BUG: If you attempt to scope List Object Instances (For example comparing Strings) when no instance is created, it will crash the application. Additionally, one of my Windows 11 users would crash when attempting to scope through the lists even after creation (We presume that the cause was his Anti-Virus, as my application attempts to create a list object/instance for all Language txt files in the applications' folder.)

    *I also had the List Objects use a Qualifier. Not sure if that has anything to do with it.



    This is what the Debug Object outputted on crash:
    Code:
    1-121:44:31*** Log opened. ***
    5-121:44:35*** Crash occured in the MMF2 program at address 0x00000000 ***
    5-221:44:35A thread running code inside an unknown module triggered a data execution prevention (DEP) violation at address 0x00000000.
    5-121:44:35Handling via quit.

  5. #205
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)

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    Quote Originally Posted by Edel View Post
    Not sure if this has been suggested before but I just had an idea pop into my head. 'Variable descriptions' when you click on them in the properties panel:
    Attachment 32616

    Would be a nice way to help you remember what does what.
    i just use a comment which i note stuff like this (if i need to)

  6. #206
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
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    Would it be possible for a feature to be added in the Frame Editor when a graphic file is imported (via drag and drop), that it has an option to also import the file name for the object? Maybe an additional option to ignore anything after the period so the extension isn't included in the new object name?

  7. #207
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    The Mac exporter in XCode Project mode doesn't work for extensions with spaces in their filenames.
    Works fine for Mac Application.

    It's a simple fix: in the pbxproj, surround the filename in double-quotes.
    Code:
    /* Begin PBXFileReference section */
    
    /* broken */
    	EC37308CD480B21176A44F91 /* SDL Object.bundle */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.plug-in"; name = SDL Object.bundle; path = Resources/SDL Object.bundle; sourceTree = "<group>"; };
    /* OK */
    	EC37308CD480B21176A44F91 /* SDL Object.bundle */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.plug-in"; name = "SDL Object.bundle"; path = "Resources/SDL Object.bundle"; sourceTree = "<group>"; };
    
    	0465DE021C2989F3003887BF /* default.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; name = default.fsh; path = Resources/Shaders/default.fsh; sourceTree = "<group>"; };
    This may affect more than just exts, but I've not checked.

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