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Thread: Build 294.14 - Release version

  1. #181
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Simon's Avatar
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    @endloz whilst I appreciate you may not be keen on the new interface, that doesn't warrant coming on here all guns blazing and being unpleasant. You would like people to help you in some way and yet the people who could help, you are being abusive and rude to. I'd like to ask you to think about how you might feel in the reverse situation, and whether you'd feel motivated to help someone speaking to you as you have to us?

  2. #182
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    NaitorStudios's Avatar
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    Quote Originally Posted by endloz View Post
    Why is it not possible to opt out of using this new UI engine (for example, some kind of switch in the settings)?
    Reason: The entire UI library has been replaced, because the previous one was abandoned by Microsoft decades ago and couldn't be further used because it wasn't flexible enough to add anything new to the interface.
    This took over a year for Clickteam to accomplish, to allow dark mode which was a rightly requested feature since forever, and since the new library uses SVG (vector based) icons, the old icons are not compatible.
    The UI library in question is a fork of the original library, one that is continuously updated.

    But, there is kind of a workaround, which is using a custom skin with a broken setting, forcing it to use the 16bit icons (from before MMF2, something between MMF1.5 and MMF2), I can provide the skin.
    One warning is that it causes the close button etc become white on light skin.

    Unfortunately the skinning doesn't allow custom icons on toolbars for the moment, but you can use the legacy toolbar customization to make your own icons but limited to a 16 color palette.
    Just right click any toolbar icon, choose customize, after it opens a new window, completely ignore that and right click the icon you want to customize from the toolbar itself, then a Button Appearance... option will appear.

    Anyway, I'll leave the skin as well if you want to check that.
    After copying it to the skins folder, either in Fusion's path or Roaming, you'll need to enable the new Skin toolbar on View menu, and select the custom skin there.
    Attached files Attached files

  3. #183
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by endloz View Post
    I've reinstalled steam and fusion three times, but it doesn't help. All other versions work very well, but version 294 with the damn new UI engine looks really bad. Essentially I have to use a lame product. I know that many scolded fusion for its outdated interface, but I really liked it, it was cozy.
    Why is it not possible to opt out of using this new UI engine (for example, some kind of switch in the settings)?
    Something in Fusion has obviously broken on your system. Maybe it's because of Wine. When @Yves comes back, maybe he can help you.

    You can try NaitorStudios' suggestion. Hopefully that will let you replace some of the broken icons. From your screenshot, it looks like some of them are being drawn only partially, while some are being replaced by black blocks, while others are completely missing. That would make Fusion borderline unusable and must be extremely frustrating.

  4. #184
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    NaitorStudios's Avatar
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    @endloz ah, I've missed the part you are using Mac Fusion (which is WINE based).
    So I need to ask since I've talked with Yves about this issue before, do you happen to be using an ancient installer instead of downloading it from Community Passport?
    For example the installer from Humble Bundle, or one that you have downloaded years ago and still keep it.

    Because Yves has tested on his Mac and it worked fine with latest installer... Perhaps some configurations have changed there.
    I believe the old installer has issues with SVG images.

  5. #185
    Clicker

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    you can change your UI if you dont like it. easy.

  6. #186
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Anyone else targeting higher refresh rate monitors (higher fps)? I noticed that an active object's animations are not truly frame independent!! As a result, a 4-frame animation at 60fps is noticeably faster than 144, 240+. Regardless of implementing delt time throughout my game, I can't seem to get around this one. It makes targeting higher refresh rate monitors pointless in Fusion (even though Fusion is perfectly capable of running those higher fps). The movements for the built-in movements (except for the pinball movement! it has issues) seem to work as expected. Seems 'timer-bases-movements' don't quite work right in regard to the animations...?

    I found this post talking a bit about it: https://community.clickteam.com/threads/109903-Please-increase-max-animation-speed

    Also, the physics just don't work properly at higher fps when vsync is checked (maybe that's related somehow)! I posted about it here: https://community.clickteam.com/threads/110208-Build-294-14-Release-version/page14

    It's just too bad I upgraded to a 144hz monitor!!! Sometimes I think I was better off being in a 60hz bubble! But displays, from monitors to cell phones, are getting faster and smoother.

  7. #187
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    (image removed - a better showcase will be back in Build 295 topic)

    I had an idea how Clickteam could further enhance the UI appearance in the Toolbars area.
    It lead to this result after combining what was definitely good in the UI presentation before Build 294.3 with several adjustments -
    including some positioning changes, some bug fixes with too large or missing UI elements and a few design conceptions.
    For my montage I recorded some screenshots within Fusion 2.5 using Greenshot (in Windows 11 Pro for Workstations)
    and puzzled it together in GIMP version 2.10.34. It shows not all, but a great part of the available Toolbar elements.
    What's your opinion (anybody) - do you think this looks worth / better?

    Apart from this - could someone explain this behaviour to me?:
    I think even in older Fusion 2.5 Builds I noticed that a specific line/divider element pops up exclusively for the Main Toolbar if it's currently the very top row - directly located under the Window title.
    With the recent UI adjustments I thought now the main purpose for this horizontal divider is for the accessibility - that it is visually easier to avoid that you accidently open general window options
    if you quickly plan to open |View - Toolbars →| per right click. I wonder if it's actually intended to disappear when a different Toolbar block maintains the top position.

  8. #188
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    I like the idea but I think it should be optional.

  9. #189
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    I always had the assumption that from the programmer's perspective our treasured animation system is stubborn and inelastic like an old donkey - living in a doghouse.
    I seem to remember many requests years ago asking for allegedly simple features, for example a 200 animation playback speed upgrade - or inbetween 0.5 speed steps etc.
    A framerate independant option specifically for animations could be a solution. The possibility that even this is not realizable would be no surprise.
    One can argue that improvements like this in Fusion 2.5 are not completely unresolvable - at least it seems hopeless to expect improvements anytime soon I guess.
    Still - let's hope for the best.
    Otherwise I think we can be grateful that suddenly other things began starting to move.
    For example I personally hope the final word wasn't already spoken in the Effects resort for other Export Modules, when it comes to Shader code functionality which would normally run in Windows EXE Runtime only.

  10. #190
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Quote Originally Posted by Wodjanoi View Post
    I always had the assumption that from the programmer's perspective our treasured animation system is stubborn and inelastic like an old donkey - living in a doghouse.
    I seem to remember many requests years ago asking for allegedly simple features, for example a 200 animation playback speed upgrade - or inbetween 0.5 speed steps etc.
    A framerate independant option specifically for animations could be a solution. The possibility that even this is not realizable would be no surprise.
    One can argue that improvements like this in Fusion 2.5 are not completely unresolvable - at least it seems hopeless to expect improvements anytime soon I guess.
    Still - let's hope for the best.
    Otherwise I think we can be grateful that suddenly other things began starting to move.
    For example I personally hope the final word wasn't already spoken in the Effects resort for other Export Modules, when it comes to Shader code functionality which would normally run in Windows EXE Runtime only.
    I just noticed this because I had forgotten that animations below speed 17 will slow down the higher the fps. At some point the animation speed will slow to 0. I had a 4-frame walk cycle animation I was trying to slow down. What I ended up doing was just clone frames. Now it's 8 frames set to speed 25. Looks good at 60, 144, 240fps. Still, it would be nice if Fusion can do this without having me to clone those frames. I understand that perhaps the animation code is old. Perhaps vanilla MMF days. Maybe there's nothing that can be done at this point.

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