
Originally Posted by
Edel
@Yeves
Guys, can you confirm this possible bug. The physics movements are supposed to be frame independent? However, when you check vsync the physics ball movement slows down dramatically whenever you set the default fps higher than the monitors refresh rate. In this example you can set the default fps to 60, 140, 240, 1000 and all is fine. The physics ball movement seems frame rate independent. If your default fps is higher than your monitors refresh rate (mine is 144) then check vsync the ball movement will slow down dramatically. You can set the default fps to 500, 600, 1000... then check vsync and that's when it slows down? Something about checking vsync that seems to bugout the physics ball movement....