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Thread: Working on a New Zombie Shooter to Test LIST SAVE Positioning and other Ideas.

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
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    Working on a New Zombie Shooter to Test LIST SAVE Positioning and other Ideas.

    This is just a test bed for Ideas I have.

    Sorry about the Frame Rate. When I am shooting in the Video Below. There is actually Flashing going on.
    You can see it now and again, but not always. Even though it is always showing in Game.



    I will update this Link when I update the .MFA. So if you want to play around with this example. This is the Link to use!
    LINK to .MFA: https://drive.google.com/file/d/11F7...usp=share_link

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    More Goodies added!


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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    More added with Game play info...


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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    DAYTIME / NIGHT TIME Cycle added with some Shadows

    I decided to add a Daytime / Night Time Cycle to this example.

    Not all Shadows are added as I may end up adding shadow positioning versus time of day. We shall see!

    In this video I show the Time Cycle and how it Effects the Lighting in the environment ( Fake Lighting of course ).


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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Self Populating Map and Minimap with only 3 lines of code

    This Video shows the Self Populating map and a quick Minimap ( No Extension ) that is based off three lines of code.
    For those of you new to fusion. Here is how I did both!

    Self Populating.

    Basically for this, I have an Invisible Object that is called Zombie Placement, randomly jumping around the map.

    1.) X position RRANDOM (0,10000) and Y Position RRANDOM (0,10000)
    2.) Number of Zombies is less then 250.
    3.) Create Zombie at Zombie Placement object.


    MiniMap.

    You need 3 Events:
    1.) ALWAYS
    2.) Number of Enemy to Blips is Greater
    3.) Number of Enemy to Blips is Less

    When you make your MINIMAP Graphic. Make sure it is a percentage of your total Map size.

    I.E. Minimap size is 100 x 100 while my map size is 10,000 x 10,000

    Now we need the Always Event!

    1.) Always

    Minimap Player Blip = 1. Order to Front
    2. Set X Position of Player Blip to X( "MINIMAP" ) + X( "Active" ) / OWidth( "MINIMAP" )
    3. Set Y Position of Player Blip to Y( "MINIMAP" ) + Y( "Active" ) / OHeight( "MINIMAP" )

    MINIMAP Enemy BLIPS = 1. Order to Front
    2. Set X Position of Enemy Blip to X( "MINIMAP" ) + X( "Active" ) / OWidth( "MINIMAP" )
    3. Set Y Position of Enemy Blip to Y( "MINIMAP" ) + Y( "Active" ) / OHeight( "MINIMAP" )

    2.) Number of Enemy to Blips is Greater = 1. Create Enemy Blip at "Where ever you want but make sure to uncheck destroy is to far from screen, if you place the blips outside of the game window "

    3.) Number of Enemy to Blips is Less = 1. Pick one of Enemy blips at Random
    2. Destroy Enemy Blip

    Now what will happen is what you see in the Video below.



    Yes, I am sure there is a ton of ways to do this better, but this is what I did and it Works Great!

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Saving and Loading Player Position

    I am using the LIST OBJECT as always to Save the Position of the Player.

    What I have Found is the List Object works Fantastic for Windows and Android.
    I have never has any Issues regardless of the System OS, the List Object is used on.


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    Nice job , mr VBEinc i hope you will finish the game..

    If you need sepcial extension for android or shader feel
    free to ask me ..

    Interesting to save selected object position, i will try that to make an extension select object and save position in internal
    storage then load position;

    Regards

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    Nice job , mr VBEinc i hope you will finish the game..

    If you need sepcial extension for android or shader feel
    free to ask me ..

    Interesting to save selected object position, i will try that to make an extension select object and save position in internal
    storage then load position;

    Regards
    Thank you, bud. I'd still love to see the resizable Camera Display for Android working. Let's just forget about VERIZON SAMSUNGS.

    I am just making this for new Users to Fusion. Basically, just a way to help them understand some of the things I taught myself over the years of using Fusion Software.
    While I know my Methods, might not be the best. It is at least a Helpful example of things a New User can experiment with.

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    Quote Originally Posted by VBEinc View Post
    Thank you, bud. I'd still love to see the resizable Camera Display for Android working. Let's just forget about VERIZON SAMSUNGS.

    I am just making this for new Users to Fusion. Basically, just a way to help them understand some of the things I taught myself over the years of using Fusion Software.
    While I know my Methods, might not be the best. It is at least a Helpful example of things a New User can experiment with.
    What really you want exactly , change the size of the camera screen with touch event or with CT events like camera screen size x and y ?

    Thanks

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    What really you want exactly , change the size of the camera screen with touch event or with CT events like camera screen size x and y ?

    Thanks
    Basically, like I tricked Android before with a resizable display surface for the Android Cameras.
    I'll tag you in the post.

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