Press the "P" Key to Pause and Press the "P" Key again to Un Pause.

This Could be added to any game by simply placing the Game in this Example or making your own.
Just Run your Game through the SUBAPP OBJECT and use the Main Screen to Control Pausing and Unpausing.

Another plus to this, is this Main Screen Could be a Inventory control Screen. Global Events Would apply of Course.


NOTE: I did notice a weird glitch with Fusion when changing the code. Basically, the SUBAPP OBJECT would disappear.
The fix is to save your progress. Exit Fusion, then restart Fusion. Everything works again. ODD, I know!