I am trying to create a collider that maps to an enemy's X position.
I have tried placing the collider over each instance of the enemy in the frame editor, and using "collider is overlapping enemy - set X position of collider to enemy". This works up until two enemies overlap, then one "Steals" the other's collider. I have tried everything imaginable to scope the objects so that the colliders are unique to each enemy, but nothing is working. I tried matching their instance values, using fixed values, but the best I'm able to get is one collider follows the enemy while the rest don't move.