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Thread: Keep objects at the same position for every frame

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    Clicker Fusion 2.5 (Steam)

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    Keep objects at the same position for every frame

    Is this possible to make sure that a object like the HUD would be in the same position like in the every frame of the level? Do I need some Global values to do? I want to place every HUD without replacing them with new ones per frame which will be time consuming.

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    the easiest way is purchase 2.5 plus then use the new include frame introduced in R294

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    Clicker Fusion 2.5 (Steam)

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    Can we do in a traditional way without using the plus? is this possible?

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    Quote Originally Posted by ARS View Post
    Can we do in a traditional way without using the plus? is this possible?
    Fusion cannot create objects that doesn't exist in current frame, the 'create from another frame / app' will copy target object to current frame first, so the answer is no.
    You still have to copy & paste manually, if you don't want to arrange objects, you can make them not create from start then create & arrange them in events.

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
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    Quote Originally Posted by ARS View Post
    Is this possible to make sure that a object like the HUD would be in the same position like in the every frame of the level? Do I need some Global values to do? I want to place every HUD without replacing them with new ones per frame which will be time consuming.
    I typically just make a Template and copy / paste the entire Frame when making a new level.

    Basically, I make a Frame called " TEMPLATE " which has all the code, graphics and whatnot without any level.
    It makes it easier.

    Once you are done your application. Delete the TEMPLATE frame.

    To save space, make the objects in the TEMPLATE Global so that Fusion knows to use the graphics once for all levels.

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    Clicker Fusion 2.5 (Steam)

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    Welp I guess global events would be useful if I want to create a object which a frame doesn't have.

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    If you spend any real time using Fusion, you owe it to yourself to get 2.5+. The quality of life improvements it brings are huge.

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    Clicker Fusion 2.5 (Steam)

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    Quote Originally Posted by defisym View Post
    Fusion cannot create objects that doesn't exist in current frame, the 'create from another frame / app' will copy target object to current frame first, so the answer is no.
    You still have to copy & paste manually, if you don't want to arrange objects, you can make them not create from start then create & arrange them in events.

    No idea how am I going to create and arrange in context, but looks like a neat idea.

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