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Thread: Any way around the FONT antialias in String Object?

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    Any way around the FONT antialias in String Object?

    There was a time when strings didnt anti-alias. Is there something that im missing somewhere which turns if off?

    i like to type out text in strings, and just create backdrop or active for use. (I dont want it anti aliased)
    Images attachées Images attachées

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    It depends on the Windows settings but there are a very few fonts which can be shown pixel perfect, without anti aliasing at least at some sizes.

    Many fonts are called "bitmap" or "14 pixel" but often enough these don't scale well or are not work at all.

    I found Pixellari, which works great for me at 12pt.

    Unbenannt-1.png

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    Quote Originally Posted by danjo View Post
    There was a time when strings didnt anti-alias. Is there something that im missing somewhere which turns if off?

    i like to type out text in strings, and just create backdrop or active for use. (I dont want it anti aliased)

    There is a way to disable the anti-aliasing on String objects, but it is a little weird. Under the "Display Options" section of the String object's properties, there is a checkbox titled "Anti-aliasing", and it is off by default. You will need to select this checkbox in order to disable anti-aliasing on the String object. I think it works like this because the String object automatically has anti-aliasing enabled, so turning this setting on cancels it out.

    aliasing.png

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    is this what you want?



    with config to disable anti aliasing

    https://github.com/defisym/OpenFusio...ensions/NeoStr

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    Toby, yeah, i saw that - and it tries to remove anti-alias, but it still has some even with it ticked. (older versions of MMF etc - never had anti alias at all ) the good ol days..
    defisym - what shader is that?

    what i do instead - is just type out the text i need in Photoshop with [none] checked as the font smoothing - and that's perfect.

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    Quote Originally Posted by danjo View Post
    Toby, yeah, i saw that - and it tries to remove anti-alias, but it still has some even with it ticked. (older versions of MMF etc - never had anti alias at all ) the good ol days..
    defisym - what shader is that?

    what i do instead - is just type out the text i need in Photoshop with [none] checked as the font smoothing - and that's perfect.
    it's not a shader but an alternative string object I made for my own game.
    You can download it from the repo link.

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    ok, ill give it a looksee. its not that i want to use the string in the game - im using it to produce actives etc. off-frame to put onscreen or edit.

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    Well, alternatively, I do have a shader pack that I've made that can remove font antialiasing (ported to all runtimes) which can be found on my Patreon / Ko-Fi...
    It has many other uses really, it's basically a pack of shaders to mess with alpha channel in general.
    These are completely configurable.




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    Quote Originally Posted by NaitorStudios View Post
    Well, alternatively, I do have a shader pack that I've made that can remove font antialiasing (ported to all runtimes) which can be found on my Patreon / Ko-Fi...
    It has many other uses really, it's basically a pack of shaders to mess with alpha channel in general.
    These are completely configurable.



    i already gave you lots of money ;-)

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    Oh awesome, you can download the files then, let me know if you're not a Patreon anymore and missed the opportunity, I can DM you the files if that's the case.

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