I'm trying to optimize my android game and i would like to know if there is some settings to use to save memory on Android.
For example, active objects have parameters like "save background" but i don't know if i should set it to On or OFF to optimize my game.
Also, i would like to know what can help to improve a game framerate in term of graphical resources.
The thing that seems to use the most of resources for events are the samples (but we have no solution for this issue) and the enemies collisions (i use Move Safely 2 object for pixel perfect collisions).
I've read things about overlapping objects conditions, but i'm not sure about what i should do, how to test a collision without that kind of condition?
Android is a pain to optimize, because each time a sound is played you loose almost 50% of framerate, no matter what the max framerate is...
Thank you for your help.