I found a odd issue yesterday adding a scaling event to the explosion of the ships.
Basically I had a 4 frame explosion with the X and Y scale, getting larger using the X and Y scale of the object +1.
Which looked amazing on my Laptop and had no issues.
However, once ported to Android when the scaling event happened.
If you clicked on the screen to use the Multitouch. Game Froze up for about 15 seconds or more.
Now the odd part is, on Windows testing the app on my touchscreen laptop. No issues at all!
Not even the slightest lag.
Android ( Multiple Devices Tested from around the world, including the latest Samsung Galaxy Gaming Phone ) same exact freeze in the same exact fashion.
The only difference was the amount of time the Freeze lasted for. Sometimes it would last for 15 seconds.
Sometimes it would just crash the app.
Sometimes everything froze but the background music.
So anyway, this took me sometime to narrow down the issue, but it seems the scaling actually freezes up the Multitouch and if you touch the screen
causes the Multitouch to go corrupt and freeze the game.
So I removed the scaling event, but man. That sucks!
It looked awesome as it basically looked like this in game, with only 4 frames to keep the app small.
https://bestanimations.com/media/nuc...sion-gif-1.gif