For years I have been having constant problems with physics and collisions in my game.
I have finally managed to track some of them down at least when and how they appear.
Question: Is there a way to have a physics object at a fixed angle that never rotates but still collides and interacts with physics?
It seems like it, just dont check "auto rotation" right? Nope. The object no longer rotates - but the physics collision mask still does! And you cant actually tell that anything is wrong until things start to collide with your object in very strange ways.
Also going through and selecting different physics collision shapes both with and without "extended collisions" checked causes strange behavior.
Sometimes the top half of the object is not recognized, other times certain the collision marks is enlarged more than the object, other times certain parts of an object is ignored, etc.
I have made an example of these problems, plz would really appreciate verification so that it's not me going crazy.
collision mask test.mfa