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Thread: player can only shoot a few times before not being able to shoot at all glitch.

  1. #1
    Clicker Fusion 2.5 (Steam)
    Finni_roverfield's Avatar
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    player can only shoot a few times before not being able to shoot at all glitch.

    Guten tag, its me again.

    I know ive come here alot to ask how to fix certain glitches but this one has seriously puzzled me, I have set up code for Shooting however it only allows the player to Launch an object only 2 times before not being able to shoot at all.

    Capture.PNG

    I checked the Debugger many times but cannot find a thing at all.

    anything helps

    Note, There is absolutely nothing in the code that should be hiding the bullet when spacebar is pressed, I made a new scene and replicated it and the same crap does not happen, stuff like this has happend, like things refusing to appear when ITS CLICKED TO SHOW AT START! and Creating objects either it being an item launching or having the player create an object at their position.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    It's probably something simple, though seems impossible to tell from the screenshot. Post an MFA and we can take a look.

  3. #3
    Clicker Install Creator Pro
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    defisym's Avatar
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    You can check the launching animation state, fusion will create object but won’t launch it before the launching animation finishes.

  4. #4
    Clicker Fusion 2.5 (Steam)
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    Quote Originally Posted by Volnaiskra View Post
    It's probably something simple, though seems impossible to tell from the screenshot. Post an MFA and we can take a look.
    yeah, it turns out that i had a Crud load of things that should have been backgrounds but i never broke the habbit of having actives as props, thanks for the help though.

  5. #5
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    if you went over your frame object limit - you can increase it in the frame properties

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    VBEinc's Avatar
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    Quote Originally Posted by danjo View Post
    if you went over your frame object limit - you can increase it in the frame properties
    That's what it sounds like. To many objects and fusion stopped making bullets to launch.
    Destroy the out of frame objects as increasing the amount can cause more issues with lag and Android Crashing.
    If you decide to port to Android. Windows laptops can handle it though!

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