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Thread: Moving values between frames, global object question.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Moving values between frames, global object question.

    What would be the best way to move 9 instances of 11 values and 10 strings to a restarted frame, and have them retain their values?
    Also, how does the global object property affect an object. At least it does not seem to mean values are retained automatically throughout the application.
    Does it have something to do with accessing an object from any frame, and if so could I perhaps use this?
    The objects are never destroyed throughout the game, so if somehow just retaining them through frames is possible, this would work for me even without storing any values.
    Basically I am asking if there is any way to avoid putting these values in global values. I would need to loop through them, print them to a list that is somehow global I think. I am not sure how to do this either. Or is there a way to reference global values by a name containing variables. For example Example1, Example2, referring to the numbers through a variable, to automate the process.

    The confusing part is everywhere I read people seem to tell me to just store the values to global values, and sometimes global objects, and I'm thinking If an object can be global, why can't this object itself then be global?

    Thanks!

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    defisym's Avatar
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    make them global.
    restart will reset to the state before current frame, while jump to another frame will save current state.
    No, it must be copy to the frame you need in editor.
    It's something that shows the age of fusion. Fusion do not have true global objects, editor just sync the changes and runtime just copy the alterable values.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Quote Originally Posted by defisym View Post
    make them global.
    restart will reset to the state before current frame, while jump to another frame will save current state.
    No, it must be copy to the frame you need in editor.
    It's something that shows the age of fusion. Fusion do not have true global objects, editor just sync the changes and runtime just copy the alterable values.
    It worked, I just set jump to frame and the same frame!
    Thank you so much, I would have never figured that out!!

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