What would be the best way to move 9 instances of 11 values and 10 strings to a restarted frame, and have them retain their values?
Also, how does the global object property affect an object. At least it does not seem to mean values are retained automatically throughout the application.
Does it have something to do with accessing an object from any frame, and if so could I perhaps use this?
The objects are never destroyed throughout the game, so if somehow just retaining them through frames is possible, this would work for me even without storing any values.
Basically I am asking if there is any way to avoid putting these values in global values. I would need to loop through them, print them to a list that is somehow global I think. I am not sure how to do this either. Or is there a way to reference global values by a name containing variables. For example Example1, Example2, referring to the numbers through a variable, to automate the process.
The confusing part is everywhere I read people seem to tell me to just store the values to global values, and sometimes global objects, and I'm thinking If an object can be global, why can't this object itself then be global?