I am in the end stages of the development of a game that usually just took 1-2 seconds to load when working on it during runtime. However after adding a lot of bunch of big sprites at the end here (about 50 sprites with size of about 3000-5000px x 2000px) the load time when booting up the game in Fusion runtime is about 12-13 seconds, which makes development quite a slog. I was afraid this would also carry over to the actual build .exe file but the actual game when fully built boots up much faster (3-4 seconds) so that is nice.
But yes, it is quite a slog to work this way with the amount of time every boot up takes. Is there any way to make it faster or somehow exclude these sprites during the boot up or something?