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Thread: PocketBase for Clickteam Fusion

  1. #1
    Clicker

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    PocketBase for Clickteam Fusion

    Check out my new extension: PocketBase for Clickteam
    https://clickstore.clickteam.com/index.php?route=product/product&product_id=1258

    Current release is r3. See bottom of this post for Update History.

    User Guide / Help File for PocketBase for CTF:: Mirror 1, Mirror 2

    Examples
    * Mirror 1, Mirror 2 - this example covers the core actions in the extension and should give you everything you need to implement any kind of user authorization backend system.
    * Account Management Pro - this is a complete user registration and login system example fleshed out and tested against the latest PocketBase for CTF. Additional modules will be added to this in the future.



    PocketBase is an open-source backend server software, featuring an embedded SQLite database with real-time subscriptions, built-in authentication management, a convenient dashboard UI, and a simple REST-like API.


    While PocketBase itself isn't specifically targeted towards game development, the "PocketBase for Clickteam Fusion" extension by Stone Orb Software has been created to make it easy for ClickTeam Fusion developers to use PocketBase for their indie game development.

    The PocketBase for Clickteam extension allows developers to easily customize data types, also known as collections. The intuitive interface supports the definition, modification, and deletion of custom data types. Developers can specify fields, data types, add validation rules, and set up relationships between different collections. This high level of customization makes it simple to model game data and adjust it as the game evolves throughout development.


    The benefits of using PocketBase, combined with the PocketBase for Clickteam Fusion extension, for indie video game developers include:

    1. Flexibility: The ability to define custom collections lets developers structure their data in a way that best suits their game, simplifying the task of building and maintaining their backend.
    2. Efficiency: PocketBase, especially with the Clickteam extension, handles many of the common tasks associated with backend development, freeing up developers to focus more on building their game rather than managing servers.
    3. Cost-effective: Being open-source, PocketBase can be more affordable than managed solutions, making it a good choice for indie developers with limited budgets.
    4. Community and Support: With its open-source nature, PocketBase has a growing and supportive community of developers.
    5. Integration: The PocketBase for Clickteam extension offers seamless integration with Clickteam Fusion, making it easy to implement features such as account registration and login, inventory management, trade systems, and much more using simple Actions and Conditions like any Clickteam Fusion Extension.


    By utilizing PocketBase and the PocketBase for Clickteam Fusion extension, indie game developers can create a robust and flexible backend for their games, speeding up development and improving the overall quality of their projects.

    Please post in this thread if you have any questions or problems using the extension and I will get back to you as soon as possible!

    This thread will also receive posts when new versions are released.

    Update History
    2023-05-10: Release 1
    2023-05-12: Release 2
    2023-06-01: Release 3
    2023-06-08: added new mirrors to all links other than the Clickstore link

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Thumbs up

    Wow this is great, kudos

    I had an idea for my project that I squashed because it seemed like too much work to make something like this. It never crossed my mind to use pocketbase and good lord man you just sealed the deal.

    Gonna check this out for sure

  3. #3
    Clicker

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    Quote Originally Posted by punchbird View Post
    Wow this is great, kudos

    I had an idea for my project that I squashed because it seemed like too much work to make something like this. It never crossed my mind to use pocketbase and good lord man you just sealed the deal.

    Gonna check this out for sure
    That's really great to hear! Let me know if you run into any issues.

  4. #4
    Clicker

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    I can't open the extension. When I try to open the example, it appears:

    this aplication has been saved with the unicode version of following extensions:

    Pocketbase cliente

  5. #5
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    Quote Originally Posted by _peixe_ View Post
    I can't open the extension. When I try to open the example, it appears:

    this aplication has been saved with the unicode version of following extensions:

    Pocketbase cliente
    I believe that error means the extension is not installed in the expected location.

    Assuming you unpacked the ZIP file into your ClickTeam Fusion 2.5 installation directory, there should be a file at this location:

    Clickteam Fusion 2.5\Extensions\Unicode\PocketBase.mfx - 766 Kb
    Screenshot 2023-05-11 181846.png

    There should also be a file here:

    Clickteam Fusion 2.5\Data\Runtime\Unicode\PocketBase.mfx - 121 Kb
    Screenshot 2023-05-11 182056.png

    The two files have the same name but are different -- the latter is the runtime-only version, making it much smaller.

  6. #6
    Clicker

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    I still haven't made it. I checked and the files are as described in your post, but the same error continues!

  7. #7
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    Can you upload a screenshot of the error?

    And to clarify -- are you getting an error when first opening the mfa or when trying to run it or export it?


    Edit: Actually I think I have found the problem, I am going to create a new build that should hopefully fix this.

  8. #8
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    Quote Originally Posted by _peixe_ View Post
    I still haven't made it. I checked and the files are as described in your post, but the same error continues!
    Please try this build:

    PocketBase_Ext_002.7z (link removed, please see top post for current release)

    I believe the problem is that CTF could not load the mfx due to it requiring a debug version of the VC++ runtime. I confirmed that this build is a release build and only requires the regular runtime, which should already be installed since I believe most other extensions and likely CTF itself require it.

    Let me know if this fixes the issue and I'll update the build on the store listing to be this one.

  9. #9
    Clicker

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    Now it worked! Thanks! :-)

  10. #10
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    Quote Originally Posted by _peixe_ View Post
    Now it worked! Thanks! :-)
    Awesome!

    I am deeply grateful for your bug report as not everyone reports issues like this and it is very, very helpful when people do report them.

    Let me know if you need anything else, I'd be happy to discuss specifics of how to use the extension -- with anyone who is trying to use it!

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