I am tinkering with a game that uses 16x16 pixel sprites but I want them to look bigger on the screen.
Check out this image..
If I just place the 16x16 sprites around then it looks fine but way way too small, so I tried using an event to scale up all the sprites at the start of the game by 4x
however as you can see in the image, using scaling messes up their position and I have to spread them far apart if I want them to look like they are next to each
other in the game, which is not ideal and makes it really hard to layout a level.
My question is this. is there a way to "zoom in" the image so that the 16x16 sprites look bigger in-game?
(I did try just using the scale option in the image editor but that messes up the image sometimes and makes them blurry or muddy)
Some other software I use, has a command called 'setspritecamera'where you can actually zoom into the screen and make tiny sprite look bigger but keep their sharpness.
Just wondering if someone knows a way to do this in fusion?