I've tried to search on YouTube and this forum. I want to make sure if the player clicks on the frame the projectile will shoot from the first person and scaling down like this I drew.
Fake 3D shooting.png
I've tried to search on YouTube and this forum. I want to make sure if the player clicks on the frame the projectile will shoot from the first person and scaling down like this I drew.
Fake 3D shooting.png
Bumping this.
Also we could doing in reverse, since there's a enemy a background shooting projectiles and scaling up.
There is many ways to do it. Depends on how difficult and or precise you need it?
I.E. Background enemy moves forward towards you or away from you. So you need the bullet to match the enemy position. (ADVANCED ) Alterable values would play a big role in this.
Enemy is on one plain ( layer ) and player is on another. Enemy does not get closer so bullet distance does not matter. ( Easy )
I made the example, it perfectly works but I wonder if I can do it without using pinball physics.
Fake3DShooting.mfa
here it is
Fake3DShooting 2.mfa