While I was porting a very big app to Android I came upon a limitation. Seems like when you go Above 32768 images, Android builds start corrupting newly added images to the point the game won't run anymore, same happens with macOS builds, it seems. This does seem very misleading since there isn't a warning that you're coming to an image limit of some kind, the app builds but doesn't start on any device.
Are there any workaround this issue?