Ah, yes, sorry, I was confused because in the internal routine "quality=1" is called anti-aliasing...
Edit: the Anti-Aliasing option in the properties works when you rotate the objects, but it seems it's not very good in this case.
Yves.

Ah, yes, sorry, I was confused because in the internal routine "quality=1" is called anti-aliasing...
Edit: the Anti-Aliasing option in the properties works when you rotate the objects, but it seems it's not very good in this case.
Yves.

Ah, yes, sorry, I was confused because in the internal routine "quality=1" is called anti-aliasing...
Edit: the Anti-Aliasing option in the properties works when you rotate the objects, but it seems it's not very good in this case.
Yves.
This is my example: http://img134.imageshack.us/img134/567/example2dw.png
In zoomed image I can see blur, but unfortunately it is too small and because I can't see the diference.
Off course I tell about anti-aliasing option in Ink effects.
In both cases is put to 1 for "quality" the parametr in the rotation.
Maybe there is the chance to improve anti-aliasing effect?
This is my example: http://img134.imageshack.us/img134/567/example2dw.png
In zoomed image I can see blur, but unfortunately it is too small and because I can't see the diference.
Off course I tell about anti-aliasing option in Ink effects.
In both cases is put to 1 for "quality" the parametr in the rotation.
Maybe there is the chance to improve anti-aliasing effect?
i think alpha layers are your best way to antialising. That was you can create the antialising as you like it. However i know its not the same effect but if you play around with it and use it smart i think you can get some great results.
i think alpha layers are your best way to antialising. That was you can create the antialising as you like it. However i know its not the same effect but if you play around with it and use it smart i think you can get some great results.

I don't think we can easily change the current anti-aliasing effect, it was the best "arrangement" I could fine so it works fine with different types of graphics. Will have to think of that...
Yves.

I don't think we can easily change the current anti-aliasing effect, it was the best "arrangement" I could fine so it works fine with different types of graphics. Will have to think of that...
Yves.
Yes you're right. Thanx.
But it's a pity that a-a option can't give the same results like in 3D games ;-)
Yes you're right. Thanx.
But it's a pity that a-a option can't give the same results like in 3D games ;-)