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Thread: Confusion about Frame Rate

  1. #11
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    Re: Confusion about Frame Rate

    What I'm a little peeved of is I can't make it slide from, say, 60 to 30 to make it slow motion. I have to make an instant jump from 60 to 30. It makes it slow down even if I go from 30 to 60.

    It may just be too demanding to do it progressively, I don't know these kinds of things. <img src="/center/images/graemlins/smile.gif" alt="" />

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    Re: Confusion about Frame Rate

    What I'm a little peeved of is I can't make it slide from, say, 60 to 30 to make it slow motion. I have to make an instant jump from 60 to 30. It makes it slow down even if I go from 30 to 60.

    It may just be too demanding to do it progressively, I don't know these kinds of things. <img src="/center/images/graemlins/smile.gif" alt="" />

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    Re: Confusion about Frame Rate

    Can't you juse have a counter to increase and decrease?

    Have two groups:


    ----------------
    Go normal speed (enabled from start)
    ----------------
    + If Value of counter is below 60
    ---&gt; Add 1 to counter
    ---&gt; Set framerate to: value("Counter")

    ----------------
    Go slo-mo (disabled from start)
    ----------------
    + If Value of counter is greater than 30
    ---&gt; Substract 1 from counter
    ---&gt; Set framerate to: value("Counter")

    You can then simply enable/disable the groups according to which effect you want.

  4. #14
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    Re: Confusion about Frame Rate

    Can't you juse have a counter to increase and decrease?

    Have two groups:


    ----------------
    Go normal speed (enabled from start)
    ----------------
    + If Value of counter is below 60
    ---&gt; Add 1 to counter
    ---&gt; Set framerate to: value("Counter")

    ----------------
    Go slo-mo (disabled from start)
    ----------------
    + If Value of counter is greater than 30
    ---&gt; Substract 1 from counter
    ---&gt; Set framerate to: value("Counter")

    You can then simply enable/disable the groups according to which effect you want.

  5. #15
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    Re: Confusion about Frame Rate

    I was thinking that, but i think it would just give the impression the game was getting slow down or something, might work though.

  6. #16
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    Re: Confusion about Frame Rate

    I was thinking that, but i think it would just give the impression the game was getting slow down or something, might work though.

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    Re: Confusion about Frame Rate

    Hmm, that's odd... On my comp, with v-sync on I can still get up to about 200ish fps, and I'm sure my monitor can't go that fast (obviously).
    I tried in standard, directx, and directx+vram; v-sync doesn't change the framerate for me. (Though it is workin; no horizontal tearing with it on)

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    Re: Confusion about Frame Rate

    Hmm, that's odd... On my comp, with v-sync on I can still get up to about 200ish fps, and I'm sure my monitor can't go that fast (obviously).
    I tried in standard, directx, and directx+vram; v-sync doesn't change the framerate for me. (Though it is workin; no horizontal tearing with it on)

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    Re: Confusion about Frame Rate

    I have made a few simple apps to test “Frame Rate” and I can’t get it working.

    I set the app’s max to 100, start of frame I set framerate to 50. And I set a counter to always display the framerate.

    Then I set repeat while left mouse is clicked to set framerate to framerate + 1.

    And it decreases framerate?

    Help.

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    Re: Confusion about Frame Rate

    I have made a few simple apps to test “Frame Rate” and I can’t get it working.

    I set the app’s max to 100, start of frame I set framerate to 50. And I set a counter to always display the framerate.

    Then I set repeat while left mouse is clicked to set framerate to framerate + 1.

    And it decreases framerate?

    Help.

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