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Thread: Running up the side of the frame on platforms

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    Running up the side of the frame on platforms

    Ok... This has to be intentional! Why is it that all player sprites love to run up the side of the frame in platform games? We were hopping that this would be fixed with version 2, but infact now you can run acrossed the top on your head! Is this intentional? How can we fix this?

    Thanks!
    -PB

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    Running up the side of the frame on platforms

    Ok... This has to be intentional! Why is it that all player sprites love to run up the side of the frame in platform games? We were hopping that this would be fixed with version 2, but infact now you can run acrossed the top on your head! Is this intentional? How can we fix this?

    Thanks!
    -PB

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    Re: Running up the side of the frame on platforms

    I think you might need to explain that better, it's hard to understand what you mean.

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    Re: Running up the side of the frame on platforms

    I think you might need to explain that better, it's hard to understand what you mean.

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    Re: Running up the side of the frame on platforms

    Ok, when we make just plain old platform movement games the player is actually able to jump up the side of the frame all the way to the top. This happens at the default jump strength and gravity settings. (if the test position to the left or right is set to stop, we have also tried bounce collisions and it doesnt help.) I know you can decrease the gravity, but that also effects the players jumping throughout the game.

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    Re: Running up the side of the frame on platforms

    Ok, when we make just plain old platform movement games the player is actually able to jump up the side of the frame all the way to the top. This happens at the default jump strength and gravity settings. (if the test position to the left or right is set to stop, we have also tried bounce collisions and it doesnt help.) I know you can decrease the gravity, but that also effects the players jumping throughout the game.

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    Re: Running up the side of the frame on platforms

    Ah yes. I guess they just kept the platform movement the same because not many people use it.

    Do you also mean the bug where you hold down jump and stick to the ceiling? If so, i remember that being present in MMF1.5.

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    Re: Running up the side of the frame on platforms

    Ah yes. I guess they just kept the platform movement the same because not many people use it.

    Do you also mean the bug where you hold down jump and stick to the ceiling? If so, i remember that being present in MMF1.5.

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    Re: Running up the side of the frame on platforms

    Instead of test position, just put:
    when X position of ("Active") < 0; set X position of ("Active") to 0
    when X position of ("Active") > Frame Width; set X position of ("Active") to Frame Width


    It's a bit jumpy, but it works.


    For the cieling-sticking thing, you would need to use a detector object of some sorts.

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    Re: Running up the side of the frame on platforms

    Instead of test position, just put:
    when X position of ("Active") < 0; set X position of ("Active") to 0
    when X position of ("Active") > Frame Width; set X position of ("Active") to Frame Width


    It's a bit jumpy, but it works.


    For the cieling-sticking thing, you would need to use a detector object of some sorts.

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