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Thread: Qualifiers in behaviors?

  1. #21
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Qualifiers in behaviors?

    [] I didn't realize anyone used Qualifiers on anything other than Active Objects... [/]
    Yes, I've used them on checkboxes, strings, all sorts of things <img src="/center/images/graemlins/laugh.gif" alt="" />

  2. #22
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    Re: Qualifiers in behaviors?

    [] I didn't realize anyone used Qualifiers on anything other than Active Objects... [/]
    Yes, I've used them on checkboxes, strings, all sorts of things <img src="/center/images/graemlins/laugh.gif" alt="" />

  3. #23
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    Re: Qualifiers in behaviors?

    I just tried assigning the same qualifier to multiple object types. Apparently MMF2 splits it into two groups, i.e. Group.Player.Sprite and Group.Player.Array. If this is allowed already, why not use it for global events, as well? In other words, the global events with qualifiers would specify the type of object.

  4. #24
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    Re: Qualifiers in behaviors?

    I just tried assigning the same qualifier to multiple object types. Apparently MMF2 splits it into two groups, i.e. Group.Player.Sprite and Group.Player.Array. If this is allowed already, why not use it for global events, as well? In other words, the global events with qualifiers would specify the type of object.

  5. #25
    creaturespeaker
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    Re: Qualifiers in behaviors?

    In MMF 1.5, copying and pasting events with qualifiers into global events can cause problems. If the qualifier is not in every frame it will cause MMF 1.5 to crash. However, this is easily worked around by simply putting the qualifier in every frame (and destroying it at the start of the frame if it is not needed in that frame). I really wish this "bug" had not been removed from MMF2 because I found it very useful. <img src="/center/images/graemlins/wink.gif" alt="" />

    For those wondering what happens if you open an MMF 1.5 application (with qualifiers in global events) in MMF 2.0, well it works fine. So if you want a work around, put the qualifiers in the global events or behaviors using MMF 1.5, then open it in MMF 2.0. However, once you convert the file to MMF 2.0, you can no longer add additional qualifiers to global events or behaviors. Also, make sure the qualifier is in every frame or MMF 2.0 will crash.

  6. #26
    creaturespeaker
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    Re: Qualifiers in behaviors?

    In MMF 1.5, copying and pasting events with qualifiers into global events can cause problems. If the qualifier is not in every frame it will cause MMF 1.5 to crash. However, this is easily worked around by simply putting the qualifier in every frame (and destroying it at the start of the frame if it is not needed in that frame). I really wish this "bug" had not been removed from MMF2 because I found it very useful. <img src="/center/images/graemlins/wink.gif" alt="" />

    For those wondering what happens if you open an MMF 1.5 application (with qualifiers in global events) in MMF 2.0, well it works fine. So if you want a work around, put the qualifiers in the global events or behaviors using MMF 1.5, then open it in MMF 2.0. However, once you convert the file to MMF 2.0, you can no longer add additional qualifiers to global events or behaviors. Also, make sure the qualifier is in every frame or MMF 2.0 will crash.

  7. #27
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    Re: Qualifiers in behaviors?

    That's very interesting... I was never able to narrow down the cause of the crashing...
    I agree, it would be a very useful feature. MMF should be more helpful with global events and qualifiers in general...

  8. #28
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    Re: Qualifiers in behaviors?

    That's very interesting... I was never able to narrow down the cause of the crashing...
    I agree, it would be a very useful feature. MMF should be more helpful with global events and qualifiers in general...

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