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Thread: How To... Instructions... Manual... Guide... HELP!

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    How To... Instructions... Manual... Guide... HELP!

    My 30 day demo of MMF2 Developer is going to run out before I can find any comprehensive intructional content to help me learn to use the product and feel confident enough to spend all my year's savings!

    I've searched and searched for specific How-To's on things such as Expression Editor and certain Objects and after 5 Days I'm getting really frustrated.

    I've done the included Tutorial, read through the Help section which is nowhere near as in-depth as it needs to be for a beginner like me. I've scoured forums all over, I've worked out a fair bit myself, but there's been so many times I've thrown my hands in the air over something I just can't work out without any insight and extra information.

    Can anyone point me in the right direction? IS there a direction?!!! Besides waiting for the full version to come with some kind of manual? Is the included manual as in-depth as I hope?

    I know I will most likely purchase the product, but it's a massive and scary thing for me to spend that much money on software when I'm not completely confident yet.

    Thanks for any help <img src="/center/images/graemlins/smile.gif" alt="" />

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    How To... Instructions... Manual... Guide... HELP!

    My 30 day demo of MMF2 Developer is going to run out before I can find any comprehensive intructional content to help me learn to use the product and feel confident enough to spend all my year's savings!

    I've searched and searched for specific How-To's on things such as Expression Editor and certain Objects and after 5 Days I'm getting really frustrated.

    I've done the included Tutorial, read through the Help section which is nowhere near as in-depth as it needs to be for a beginner like me. I've scoured forums all over, I've worked out a fair bit myself, but there's been so many times I've thrown my hands in the air over something I just can't work out without any insight and extra information.

    Can anyone point me in the right direction? IS there a direction?!!! Besides waiting for the full version to come with some kind of manual? Is the included manual as in-depth as I hope?

    I know I will most likely purchase the product, but it's a massive and scary thing for me to spend that much money on software when I'm not completely confident yet.

    Thanks for any help <img src="/center/images/graemlins/smile.gif" alt="" />

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    Re: How To... Instructions... Manual... Guide... H

    I know there are alot of tutorials for beginners for MMF1.5 here: http://www.nmxt.com/kb/start/index.php
    Many things still apply to MMF2 though the interface has changed a bit. I think you can figure it out <img src="/center/images/graemlins/smile.gif" alt="" />

    I think there is also a few tutorials on the CD's but I can't remember which there are. I wrote a few tutorials for MMF2 I think they are available somewhere.

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    Re: How To... Instructions... Manual... Guide... H

    I know there are alot of tutorials for beginners for MMF1.5 here: http://www.nmxt.com/kb/start/index.php
    Many things still apply to MMF2 though the interface has changed a bit. I think you can figure it out <img src="/center/images/graemlins/smile.gif" alt="" />

    I think there is also a few tutorials on the CD's but I can't remember which there are. I wrote a few tutorials for MMF2 I think they are available somewhere.

  5. #5
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    Re: How To... Instructions... Manual... Guide... HELP!

    Hi there Annie!

    First of all - I guess that the official manual could help You a bit. It's written specificaly to cover the basic level of MMF's know-how and program usage, such as "where to click to open this window", "what does this object do" or "what should I input there". It's really quite basic, a perfect start for a person who didn't spend much time with Clickteam products... yet. <img src="/center/images/graemlins/wink.gif" alt="" />

    If You're afraid of buying MMF2 Developer, perhaps You should think about MMF2 standard? It's almost as powerful and You can upgrade to developer for a discount price later. I went for the purple one (developer), since I'm in need for one of the objects available only in this version, but if You still feel lost in MMF's ways, You could think about the standard version as an alternative. But, of course, if You'd like to have MMFdev from the beginning - don't let me stop You, it has even more power than the standard version, thanks to exclusive extensions, and definately is worth buying. <img src="/center/images/graemlins/smile.gif" alt="" />

    As for tutorials - I guess that there's lot's of them here and there, the problem could be that most of them is rather on a bit higher level - I haven't found any covering the expression editor. I guess that You could have a look here http://www.create-games.com/articles.asp and here http://www.create-games.com/forum.asp?id=11 - and, of course, don't stop Yourself from posting any questions that You might have (even those basic ones) at this forum. You'll soon discover that Clickteam's community is always willing to help. I'll try my best too, You can even mail me with some questions, but be sure to know that I'm not a great tutor and definately not one of the hardcore wise-men here. <img src="/center/images/graemlins/wink.gif" alt="" /> Anyway, if You'd need help and stated Your problems a bit more thoroughly, I'd be happy to help You.

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    Re: How To... Instructions... Manual... Guide... HELP!

    Hi there Annie!

    First of all - I guess that the official manual could help You a bit. It's written specificaly to cover the basic level of MMF's know-how and program usage, such as "where to click to open this window", "what does this object do" or "what should I input there". It's really quite basic, a perfect start for a person who didn't spend much time with Clickteam products... yet. <img src="/center/images/graemlins/wink.gif" alt="" />

    If You're afraid of buying MMF2 Developer, perhaps You should think about MMF2 standard? It's almost as powerful and You can upgrade to developer for a discount price later. I went for the purple one (developer), since I'm in need for one of the objects available only in this version, but if You still feel lost in MMF's ways, You could think about the standard version as an alternative. But, of course, if You'd like to have MMFdev from the beginning - don't let me stop You, it has even more power than the standard version, thanks to exclusive extensions, and definately is worth buying. <img src="/center/images/graemlins/smile.gif" alt="" />

    As for tutorials - I guess that there's lot's of them here and there, the problem could be that most of them is rather on a bit higher level - I haven't found any covering the expression editor. I guess that You could have a look here http://www.create-games.com/articles.asp and here http://www.create-games.com/forum.asp?id=11 - and, of course, don't stop Yourself from posting any questions that You might have (even those basic ones) at this forum. You'll soon discover that Clickteam's community is always willing to help. I'll try my best too, You can even mail me with some questions, but be sure to know that I'm not a great tutor and definately not one of the hardcore wise-men here. <img src="/center/images/graemlins/wink.gif" alt="" /> Anyway, if You'd need help and stated Your problems a bit more thoroughly, I'd be happy to help You.

  7. #7
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    Re: How To... Instructions... Manual... Guide... HELP!

    As for the Expression Editor... I don't know what info do You specifically need, so I'll just let myself roam free and write some useful info about couple of things. Don't be mad at me if any of this won't even come close to the info You're interested in. I'm shooting blind here. <img src="/center/images/graemlins/smile.gif" alt="" />

    So, let's have a walk through Expression Editor's territory:

    "Do not underestimate the power of the Expression", as Lord Vader once said. <img src="/center/images/graemlins/wink.gif" alt="" /> Many MMF2's actions and conditions ask You to input a number or a calculation that will help them to understand what, where, at what time, for how long, from what side, etc. You want something to happen. The Expression Editor is used also for giving paths to exterior game files or folders (for example, You could input: "C:\Program Files\MyGame\mygame.exe"), for retrieving various data, loading and saving files, using arrays, and for many other things. You can find more overall info at Your help file (if I remember correctly, it should be in the Demo) - just open Help/Contents from the menu and have and input "expression editor" at the index of help topics.

    Example of usage #1:
    Let's say that You have created an array to store the game's data such as player's experience, player's inventory etc. over frames. Let's say that the array is at size of 10x10x1 (with "1 Base index" option made "on" - which starts the array from the number 1, as opposed to starting all cells from the number 0, choose the type of the array to be a numerical array), so You can input Your data into any cell ranging from x1y1 (since it's two dimensional - 10x10) to x10y10. Let's say that You want to have player's level at x2y5, and You want to set the level at 5 as soon as the frame starts.

    So... After creating the condition ('Start of Frame'), go to the array object in the event editor, right click on the corresponding white tile and choose Write\Write Value to XY from the pop-up menu. The Expression Editor will open. Firstly, input the number that You'd like to store - it's number 5 for us. Just press 5 and click 'OK'. Then, You have to choose the horizontal position of the array (which one of the cells in X will be used to store that amount of data). We wanted to input it at x2y5, so press 2. Then another click and input 5 to store the array data at Y position 5. And that's done.

    Example of usage #2:
    Now, for something harder: let's say that You want to show the player on which level is he. You want a counter displaying always what's going on in the cell x2y5, the place that we kept player's level at. So... After creating the counter and placing it in the frame, create a new condition: Always. Then, go to the counter, right click on the white field corresponding to the condition "Always" and choose "set counter". The Expression Editor appears - click on the "Retrieve data from object" button at the right - a list of objects will appear. Choose the array, right click on it and choose the "Read value from the XY position" option. We're almost done. Now, such an expression should be displayed in the Expression Editor:

    ValueAtXY( "Array", &gt;Enter X offset&lt;, &gt;Enter Y offset&lt

    Where "Array" is the name of Your array and the texts with the triangle brackets are the places where You should put array's X and Y positions. So, after choosing our position, it should be like this:

    ValueAtXY( "Array", 2, 5)

    Notice that I deleted the triangles... You can check if Your expression is true at any time - by clicking the "Check current expression" button - it will either display an error (for example, if You'll mix values and strings without converting any of them), or show You "Valid expression". Since our expression is valid, click OK and it's ready.

    Example of usage #3:
    Now, create a string in the frame. The String object displays text that you can edit and format in a variety of ways - and we're mostly interested in the "Alterable string" option (it enables You to change the string at runtime to whatever You'd like). So, let's do this thing firstly - we want to have the string change to "Hello, I'm Marty" text as soon as the frame starts (or when the player presses the CTRL key or whatever). After putting the right condition, choose "Change alterable string" from the string's action list - the Expression Editor once again will appear. Notice those little symbols there: "". Since You're going to input a text, not a value, You have to input it between those little fella's. For example, You can't just type in Hello, I'm Marty, You have to make it this way:

    "Hello, I'm Marty"

    When You've done, click OK. The game will then display this text at the right event.

    And what if You'd like to show on which level the player is, and incorporate it into the string? Notice two buttons in the Expression Editor: VAL and STR$ - they enable You to convert text into values and values into text. Let's do this: when the player enters the frame / presses SPACE / whatever else, make the string display: "Hi, tough guy. You're on [X] level", where "[X]" is the level of Your hero, stored in the array at x2y5.

    So... Firstly input the text in the "" symbols. Then, click in the place that You'd like to have the level displayed, and press the STR$ button. Select the &gt;Enter number here&lt; text, and click "Retrieve data from an object" - choose the array and retrieve the data from position x2y5. It should give You something like this:

    "Hi there, tough guy. You're on Str$( ValueAtXY( "Array", 2, 5) ) level"

    Check the expression. What the...?! It's a syntax error! That's because You can have only undynamic expressions in those guys: "". Since our array is dynamical, it can change at any stage of the game, You have to incorporate it in another way... By adding the bracketted sections and the array section of the expression's code... How?

    Try this for size:
    "Hi there You're on " + Str$(ValueAtXY( "Array", 2, 5)) + " level"

    Yep, it's working. <img src="/center/images/graemlins/smile.gif" alt="" /> That's because we've put the undynamical parts (the text) and the dynamical parts (the Str$ expression updated with numbers from the array) into different sections of the expression, merged with the "+" symbol.

    Quite easy? <img src="/center/images/graemlins/smile.gif" alt="" /> Hope that I've shown anything that can be of any use to You...

    Cheers!

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    Re: How To... Instructions... Manual... Guide... HELP!

    As for the Expression Editor... I don't know what info do You specifically need, so I'll just let myself roam free and write some useful info about couple of things. Don't be mad at me if any of this won't even come close to the info You're interested in. I'm shooting blind here. <img src="/center/images/graemlins/smile.gif" alt="" />

    So, let's have a walk through Expression Editor's territory:

    "Do not underestimate the power of the Expression", as Lord Vader once said. <img src="/center/images/graemlins/wink.gif" alt="" /> Many MMF2's actions and conditions ask You to input a number or a calculation that will help them to understand what, where, at what time, for how long, from what side, etc. You want something to happen. The Expression Editor is used also for giving paths to exterior game files or folders (for example, You could input: "C:\Program Files\MyGame\mygame.exe"), for retrieving various data, loading and saving files, using arrays, and for many other things. You can find more overall info at Your help file (if I remember correctly, it should be in the Demo) - just open Help/Contents from the menu and have and input "expression editor" at the index of help topics.

    Example of usage #1:
    Let's say that You have created an array to store the game's data such as player's experience, player's inventory etc. over frames. Let's say that the array is at size of 10x10x1 (with "1 Base index" option made "on" - which starts the array from the number 1, as opposed to starting all cells from the number 0, choose the type of the array to be a numerical array), so You can input Your data into any cell ranging from x1y1 (since it's two dimensional - 10x10) to x10y10. Let's say that You want to have player's level at x2y5, and You want to set the level at 5 as soon as the frame starts.

    So... After creating the condition ('Start of Frame'), go to the array object in the event editor, right click on the corresponding white tile and choose Write\Write Value to XY from the pop-up menu. The Expression Editor will open. Firstly, input the number that You'd like to store - it's number 5 for us. Just press 5 and click 'OK'. Then, You have to choose the horizontal position of the array (which one of the cells in X will be used to store that amount of data). We wanted to input it at x2y5, so press 2. Then another click and input 5 to store the array data at Y position 5. And that's done.

    Example of usage #2:
    Now, for something harder: let's say that You want to show the player on which level is he. You want a counter displaying always what's going on in the cell x2y5, the place that we kept player's level at. So... After creating the counter and placing it in the frame, create a new condition: Always. Then, go to the counter, right click on the white field corresponding to the condition "Always" and choose "set counter". The Expression Editor appears - click on the "Retrieve data from object" button at the right - a list of objects will appear. Choose the array, right click on it and choose the "Read value from the XY position" option. We're almost done. Now, such an expression should be displayed in the Expression Editor:

    ValueAtXY( "Array", &gt;Enter X offset&lt;, &gt;Enter Y offset&lt

    Where "Array" is the name of Your array and the texts with the triangle brackets are the places where You should put array's X and Y positions. So, after choosing our position, it should be like this:

    ValueAtXY( "Array", 2, 5)

    Notice that I deleted the triangles... You can check if Your expression is true at any time - by clicking the "Check current expression" button - it will either display an error (for example, if You'll mix values and strings without converting any of them), or show You "Valid expression". Since our expression is valid, click OK and it's ready.

    Example of usage #3:
    Now, create a string in the frame. The String object displays text that you can edit and format in a variety of ways - and we're mostly interested in the "Alterable string" option (it enables You to change the string at runtime to whatever You'd like). So, let's do this thing firstly - we want to have the string change to "Hello, I'm Marty" text as soon as the frame starts (or when the player presses the CTRL key or whatever). After putting the right condition, choose "Change alterable string" from the string's action list - the Expression Editor once again will appear. Notice those little symbols there: "". Since You're going to input a text, not a value, You have to input it between those little fella's. For example, You can't just type in Hello, I'm Marty, You have to make it this way:

    "Hello, I'm Marty"

    When You've done, click OK. The game will then display this text at the right event.

    And what if You'd like to show on which level the player is, and incorporate it into the string? Notice two buttons in the Expression Editor: VAL and STR$ - they enable You to convert text into values and values into text. Let's do this: when the player enters the frame / presses SPACE / whatever else, make the string display: "Hi, tough guy. You're on [X] level", where "[X]" is the level of Your hero, stored in the array at x2y5.

    So... Firstly input the text in the "" symbols. Then, click in the place that You'd like to have the level displayed, and press the STR$ button. Select the &gt;Enter number here&lt; text, and click "Retrieve data from an object" - choose the array and retrieve the data from position x2y5. It should give You something like this:

    "Hi there, tough guy. You're on Str$( ValueAtXY( "Array", 2, 5) ) level"

    Check the expression. What the...?! It's a syntax error! That's because You can have only undynamic expressions in those guys: "". Since our array is dynamical, it can change at any stage of the game, You have to incorporate it in another way... By adding the bracketted sections and the array section of the expression's code... How?

    Try this for size:
    "Hi there You're on " + Str$(ValueAtXY( "Array", 2, 5)) + " level"

    Yep, it's working. <img src="/center/images/graemlins/smile.gif" alt="" /> That's because we've put the undynamical parts (the text) and the dynamical parts (the Str$ expression updated with numbers from the array) into different sections of the expression, merged with the "+" symbol.

    Quite easy? <img src="/center/images/graemlins/smile.gif" alt="" /> Hope that I've shown anything that can be of any use to You...

    Cheers!

  9. #9
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    Re: How To... Instructions... Manual... Guide... H

    Doesn't the demo come with a PDF of the manual? I would have thought it would have.

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    Re: How To... Instructions... Manual... Guide... H

    Doesn't the demo come with a PDF of the manual? I would have thought it would have.

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